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Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis
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Proposes HiCoDe, an audio-driven talking head framework built on deformable 3D Gaussians that controls deformation hierarchically via 3DMM (coarse) and facial landmarks (fine) using AdaIN, achieving higher quality and faster training/inference than NeRF-based methods.
Problem
Audio-driven talking head synthesis is costly for diffusion and NeRF methods; naively driving dense 3D Gaussians with sparse audio features yields poor expression control and artifacts.
Approach
Decouples identity from expression and controls sparse expression via a two-level hierarchy: Faceformer-predicted 3DMM expression parameters as coarse control and landmark-based attention plus AdaIN as fine control modulating Gaussian means and covariances, with a MediaPipe-based 3DGS initialization from monocular depth.
Key results
- On HDTF, HiCoDe reaches SSIM 0.983, PSNR 37.767, LPIPS 0.013 and LMD 1.819, versus GaussianTalker's 0.964 SSIM and 2.074 LMD.
- Training takes about 30 minutes versus 2h for GaussianTalker and 8h for RAD-NeRF; inference runs at 157 FPS versus 98 for GaussianTalker.
- Ablations show removing 3DMM or landmark control, or replacing AdaIN with addition or attention, degrades LMD and AVConf; full model LMD is 1.511 on Testset 1.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add 3DMM-based coarse control (ablation) | HiCoDe · HDTF | LMD: 2.187 -> 1.511 | Helped |
| add landmark-based fine control (ablation) | HiCoDe · HDTF | LMD: 1.868 -> 1.511 | Helped |
| use hierarchical control instead of directly controlling 3D Gaussians with audio features (ablation) | HiCoDe · HDTF | LMD: 5.281 -> 1.511 | Helped |
| use AdaIN instead of addition (ablation) | HiCoDe · HDTF | LMD: 2.418 -> 1.511 | Helped |
| use AdaIN instead of attention (ablation) | HiCoDe · HDTF | LMD: 2.966 -> 1.511 | Helped |
| use the proposed 3D Gaussian initialization instead of random initialization (ablation) | HiCoDe · HDTF | LMD: 1.998 -> 1.511 | Helped |
| add hierarchical facial expression control (HFEC) (ablation) | HiCoDe · HDTF | LMD: 4.258 -> 1.511 | Helped |
Surprising findings
- Wav2Lip retains the highest AVConf on HDTF (8.451 vs 8.428 for HiCoDe is close, but Wav2Lip's mouth-only editing trades off image quality for sync), and HiCoDe's AVConf is marginally lower than Wav2Lip on HDTF.
Limitations
- Evaluated on only 8 HDTF videos plus two test sets; per-identity training required.
- AVConf is marginally lower than Wav2Lip on HDTF because Wav2Lip only edits the mouth region.
- Hardware used for timing is not specified in the text.
Experimental setup
Datasets: HDTF Testset 1 Testset 2
Benchmarks: HDTF Testset 1 Testset 2
Metrics: SSIM PSNR LPIPS LMD AVConf training time FPS
Baselines: Wav2Lip PC-AVS ER-NeRF RAD-NeRF GeneFace++ GaussianTalker
Builds on: Deformable 3D Gaussians 3D Gaussian Splatting Faceformer HuBERT 3DMM
Closest papers by meaning
- PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis (AAAI 2025 · similarity 0.91)
- FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models (CVPR 2024 · similarity 0.88)
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians (CVPR 2024 · similarity 0.87)
- Diffusion-based Realistic Listening Head Generation via Hybrid Motion Modeling (CVPR 2025 · similarity 0.87)
- AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis (AAAI 2024 · similarity 0.87)
- GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions (AAAI 2025 · similarity 0.86)
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