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Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

NeurIPS 2026 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 0 citations (OpenAlex)

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Proposes PMO-LB, a phased minimax algorithm with log-barrier regularization that exploits opponent-action feedback to achieve high-probability t^{-1/2} last-iterate duality-gap convergence in bandit zero-sum games.

Problem

Last-iterate convergence in two-player zero-sum games with bandit feedback is slow (t^{-1/4} high-probability) when players only see their own loss; it is unknown whether observing the opponent's action enables faster last-iterate convergence.

Approach

Epoch-based soft-elimination: each epoch solves for the Nash equilibrium of an estimated log-barrier-regularized game built from empirical mean estimates of the matrix, with a new multiplicative-stability proof that works for games and generalizes the FALCON analysis.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: GUARD Green Security Game environment (synthetic security game matrices)

Benchmarks: GUARD security game matrices of size 61x21 and 39x35

Metrics: duality gap fitted convergence slope

Baselines: naive uniform-exploration NE estimate prior bandit last-iterate methods without opponent-action feedback (four methods

Builds on: FALCON Follow-the-Regularized-Leader with log-barrier UCB

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