Research map / Bandits and online learning / Online convex optimization and games
Best of Both Worlds: Regret Minimization versus Minimax Play
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Shows that bandit-feedback online learning can guarantee O(1) regret against a full-support comparator (e.g., the min-max strategy) and rate-optimal sqrt(T) regret against any fixed strategy, via phased-aggression importance-weighted OMD, for normal-form and extensive-form zero-sum games.
Problem
In repeated fair zero-sum games under bandit feedback, a player wants to never lose more than O(1) relative to minimax play while still exploiting suboptimal opponents at a rate of Theta(T) when possible, i.e., O(1) regret vs a safe comparator and tilde-O(sqrt(T)) regret vs any fixed strategy.
Approach
Adapts the full-information Phased Aggression template to bandit feedback by mixing a no-regret OMD iterate with the comparator strategy, using importance-weighted cost estimators, doubling the mixing weight on the iterate at phase restarts; extended to treeplexes with dilated KL for extensive-form games. A matching lower bound shows the 1/delta dependence on the comparator's minimum probability i
Key results
- For normal-form games with comparator of minimum probability delta, the algorithm achieves R(mu^c) <= 1 and max regret tilde-O(delta^{-1} sqrt(T)) under bandit feedback.
- A lower bound shows that any algorithm with R(mu^c) <= O(1) must suffer max regret Omega(sqrt(delta^{-1} T) - delta^{-3/4} T^{1/4}) in NFGs.
- In Kuhn poker experiments, the proposed algorithm never loses to min-max or OMD-style play in the symmetric setting and exploits BluffJ/RaiseKQ-type opponents near-optimally after an initial conservative phase.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Phased Aggression with Importance-Weighting instead of Min-Max play | Kuhn Poker · All vs BluffJ | units won | Helped |
| Use Phased Aggression with Importance-Weighting instead of Min-Max play | Kuhn Poker · All vs RaiseKQ | units won | Helped |
| Use Phased Aggression with Importance-Weighting instead of OMD | Kuhn Poker · All vs BluffJ and All vs RaiseKQ | units won | Helped |
| Use Phased Aggression with Importance-Weighting instead of Min-Max play | Kuhn Poker · All vs RandMinMax | units won | Helped |
| Use OMD instead of Min-Max play | Kuhn Poker · All vs All | units won | Hurt |
Surprising findings
- Under bandit feedback, O(1) regret against a single deterministic comparator forces Omega(AT) regret elsewhere, so a full-support comparator assumption is needed to circumvent this.
- OMD loses a similar amount against the proposed algorithm as it does against minimax play in the symmetric Kuhn poker experiment, so the no-regret component does not lose less than expected.
Limitations
- Requires the comparator to be bounded away from the boundary (full support); the guarantee degrades with 1/delta, and non-full-support equilibria need a restricted action set.
- Results are for oblivious opponents; adaptive opponents in zero-sum games are left open.
Experimental setup
Benchmarks: Kuhn poker
Metrics: cumulative units won vs opponents regret
Baselines: Min-Max equilibrium play OMD with dilated KL Exp3
Builds on: Phased Aggression online mirror descent Exp3
Closest papers by meaning
- Minimizing Regret on Reflexive Banach Spaces and Nash Equilibria in Continuous Zero-Sum Games (NeurIPS 2016 · similarity 0.92)
- Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes (NeurIPS 2019 · similarity 0.91)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.91)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.90)
- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.90)
- No Coin Left Behind: Maximizing Strategic Surplus Against No-Regret Dynamics (NeurIPS 2026 · similarity 0.89)
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