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HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation

AAAI 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 0 citations (OpenAlex)

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Proposes HOGSA, a mesh-based 3D Gaussian Splatting data augmentation framework with a pose optimization module and super-resolution module to expand bimanual hand-object interaction datasets (Arctic, H2O) and improve baseline pose/contact estimation.

Problem

Bimanual hand-object interaction understanding is limited by scarce, occlusion-heavy, low-diversity annotated datasets, and existing augmentation methods lack realism, pose diversity, or efficiency.

Approach

Combine mesh-based 3DGS models of both hands and the object with a bimanual extension of GraspTTA-style pose optimization to generate diverse feasible interaction poses, and a StyleUNet-based super-resolution module (GAN+VGG+L1) to sharpen rendered images before fine-tuning baselines.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add HOGSA augmented dataArcticNet-SF · ArcticCDev_ho: 41.35 -> 35.23Helped
Add HOGSA augmented dataArcticNet-SF · ArcticMPJPE_h: 23.01 -> 20.96Helped
Add HOGSA augmented dataArcticNet-SF · ArcticSR: 71.77 -> 77.85Helped
Add HOGSA augmented dataArcticNet-SF · H2OCDev_ho: 35.74 -> 32.27Helped
Add HOGSA augmented dataArcticNet-SF · H2OMPJPE_h: 34.38 -> 32.24Helped
Add HOGSA augmented dataInterField-SF · ArcticAverage Distance Error: 9.63/9.91 -> 9.30/8.98Helped
Add HOGSA augmented dataInterField-SF · H2OAverage Distance Error: 7.75/10.86 -> 7.54/9.87Helped
Add HOGSA augmented dataArcticNet-SF · ArcticCDev_ho: 39.19 -> 35.23Helped
Add SRM to HOGSHOGS · ArcticPSNR: 35.07 -> 36.53Helped
Add SRM to HOGSHOGS · ArcticSSIM: 0.988 -> 0.988No clear effect
Add SRM to HOGSHOGS · ArcticLPIPS: 0.0194 -> 0.0163Helped
Add SRM to HOGSHOGS · H2OSSIM: 0.987 -> 0.986Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Arctic H2O COCO2017

Benchmarks: Arctic H2O

Metrics: CDev MRRPE MDev ACC MPJPE AAE SR average distance error PSNR SSIM

Baselines: ArcticNet-SF InterField-SF HOIDiffusion point-cloud 3DGS

Builds on: 3D Gaussian Splatting GaMeS GraspTTA StyleAvatar Arctic

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