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BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
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Proposes BIGS, a 3D Gaussian splatting pipeline that reconstructs two hands and an unknown object from a monocular video, using MANO-based shared hand Gaussians, SDS-based diffusion priors for object completion, and a contact-aware joint optimization.
Problem
Category-agnostic 3D reconstruction of bimanual hand-object interactions from monocular RGB video, where severe occlusions between two hands and an unknown object make reconstruction hard; prior methods handle only one hand or pre-known object templates.
Approach
Builds separate hand and object 3D Gaussians in canonical space, shares a single right-hand Gaussian (flipped) across both hands, uses MANO priors for hands and SDS loss with a personalized text-to-image diffusion model (with PiDi ControlNet) to complete unseen object parts, then jointly refines hand translations with a contact regularizer.
Key results
- On ARCTIC, two-hand setting, contact CDr drops from 117.72 (HOLD) to 31.28 cm^2 and object F10 rises from 63.92% to 83.93%.
- On HO3Dv3 limited view, CDr falls from 95.63 (HOLD) to 21.70 cm^2 and F10 rises from 74.90% to 84.02%.
- Rendering on ARCTIC two-hand setting improves PSNR from 12.83 (HOLD) to 24.87 and SSIM from 0.66 to 0.96.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add SDS loss for object Gaussians (ablation) | BIGS · ARCTIC | CDo [cm2]: 1.36 -0.08 | Helped |
| Add contact regularization (ablation) | BIGS · ARCTIC | CDl [cm2]: 96.55 -13.41 | Helped |
| Add temporal smoothness loss Lsmt (ablation) | BIGS · ARCTIC | CDl [cm2]: 83.14 -> 50.78 | Helped |
| Share canonical 3D Gaussians between both hands (ablation) | BIGS · ARCTIC | CDr [cm2]: 35.57 -> 31.28 | Helped |
| Use BIGS instead of HOLD | Hand-object reconstruction on ARCTIC · ARCTIC | CDo [cm2]: 2.07 -> 1.28 | Helped |
| Use BIGS instead of HOLD | Hand-object reconstruction on HO3Dv3 Limited View · HO3Dv3 Limited View | CDr [cm2]: 95.63 -> 21.70 | Helped |
| Use BIGS instead of HOLD | Rendering · Two-Hand Settings | PSNR: 12.83 -> 24.87 | Helped |
Limitations
- Limited to articulated hands with known LBS and rigid objects; articulated unknown objects are not handled.
- Object output is a point cloud, so meshes require convex hull approximation for visualization.
- Evaluated only on ARCTIC and HO3Dv3 subsets with limited sequences.
Experimental setup
Datasets: ARCTIC HO3Dv3
Benchmarks: ARCTIC HO3Dv3
Metrics: MPJPE Chamfer distance F10 hand-relative Chamfer distance PSNR SSIM LPIPS
Baselines: HOLD HaMeR iHOI DiffHOI HOMan HLoc
Builds on: 3D Gaussian splatting score distillation sampling MANO HOLD ControlNet
Closest papers by meaning
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation (AAAI 2025 · similarity 0.92)
- HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 · similarity 0.92)
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars (NeurIPS 2024 · similarity 0.90)
- Single-view Image to Novel-view Generation for Hand-Object Interactions (AAAI 2025 · similarity 0.89)
- EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild (CVPR 2025 · similarity 0.89)
- MANUS: Markerless Grasp Capture using Articulated 3D Gaussians (CVPR 2024 · similarity 0.88)
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