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BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 2 citations (OpenAlex)

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Proposes BIGS, a 3D Gaussian splatting pipeline that reconstructs two hands and an unknown object from a monocular video, using MANO-based shared hand Gaussians, SDS-based diffusion priors for object completion, and a contact-aware joint optimization.

Problem

Category-agnostic 3D reconstruction of bimanual hand-object interactions from monocular RGB video, where severe occlusions between two hands and an unknown object make reconstruction hard; prior methods handle only one hand or pre-known object templates.

Approach

Builds separate hand and object 3D Gaussians in canonical space, shares a single right-hand Gaussian (flipped) across both hands, uses MANO priors for hands and SDS loss with a personalized text-to-image diffusion model (with PiDi ControlNet) to complete unseen object parts, then jointly refines hand translations with a contact regularizer.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add SDS loss for object Gaussians (ablation)BIGS · ARCTICCDo [cm2]: 1.36 -0.08Helped
Add contact regularization (ablation)BIGS · ARCTICCDl [cm2]: 96.55 -13.41Helped
Add temporal smoothness loss Lsmt (ablation)BIGS · ARCTICCDl [cm2]: 83.14 -> 50.78Helped
Share canonical 3D Gaussians between both hands (ablation)BIGS · ARCTICCDr [cm2]: 35.57 -> 31.28Helped
Use BIGS instead of HOLDHand-object reconstruction on ARCTIC · ARCTICCDo [cm2]: 2.07 -> 1.28Helped
Use BIGS instead of HOLDHand-object reconstruction on HO3Dv3 Limited View · HO3Dv3 Limited ViewCDr [cm2]: 95.63 -> 21.70Helped
Use BIGS instead of HOLDRendering · Two-Hand SettingsPSNR: 12.83 -> 24.87Helped

Limitations

Experimental setup

Datasets: ARCTIC HO3Dv3

Benchmarks: ARCTIC HO3Dv3

Metrics: MPJPE Chamfer distance F10 hand-relative Chamfer distance PSNR SSIM LPIPS

Baselines: HOLD HaMeR iHOI DiffHOI HOMan HLoc

Builds on: 3D Gaussian splatting score distillation sampling MANO HOLD ControlNet

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