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Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 1 citations (OpenAlex)

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Proposes a two-stage interaction-aware 3D Gaussian Splatting framework that creates animatable two-hand avatars from a single image on InterHand2.6M, combining learned cross-subject hand priors with per-subject optimized identity maps.

Problem

Creating animatable interacting-hand avatars from a single image is hard due to limited views, varied poses, self- and inter-hand occlusion, and out-of-distribution hand identities.

Approach

Disentangles hand representation into learned geometric features and neural texture maps (trained across subjects) plus optimization-based identity maps fitted one-shot per subject; adds an interaction-aware attention module that applies self-attention to points flagged by mesh-neighborhood differences from a canonical mesh, and a self-adaptive Gaussian refinement module that prunes/splits Gaussia

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the full interaction-aware Gaussian splatting method instead of VANeRFOne-shot hand avatar reconstruction · InterHand2.6M novel view synthesisPSNR: 25.38 -> 26.14Helped
Use the full interaction-aware Gaussian splatting method instead of OHTA*One-shot hand avatar reconstruction · InterHand2.6M novel pose synthesisLPIPS: 0.156 -> 0.133Helped
Add an identity map instead of using an identity code (ablation)IGSN · InterHand2.6M train/capture0 evaluationPSNR: 27.76 -> 28.11Helped
Add interaction-aware attention (ablation)IGSN · InterHand2.6M train/capture0 evaluationPSNR: 27.52 -> 28.11Helped
Use refined Gaussian points rather than upsampled hand-mesh points (ablation)IGSN · InterHand2.6M train/capture0 evaluationLPIPS: 0.177 -> 0.130Helped
Add identity inversion (ablation)One-shot fitting · InterHand2.6M novel pose synthesisPSNR: 26.32 -> 26.56Helped
Add color calibration (ablation)One-shot fitting · InterHand2.6M novel pose synthesisPSNR: 26.50 -> 26.56Helped
Add neural texture map bias (ablation)One-shot fitting · InterHand2.6M novel pose synthesisPSNR: 26.50 -> 26.56Helped
Use an identity map instead of an identity code (ablation)One-shot fitting · InterHand2.6M novel pose synthesisPSNR: 26.14 -> 26.56Helped
Use images of both hands rather than a single hand (ablation)One-shot reconstruction · InterHand2.6M novel view synthesisPSNR: 24.81 -> 26.14Helped
Use SAM masks rather than mesh masks (ablation)One-shot reconstruction · InterHand2.6M novel view synthesisPSNR: 25.99 -> 26.52Helped
Use ground-truth rather than ACR-estimated hand mesh parameters (ablation)One-shot reconstruction · InterHand2.6M novel view synthesisPSNR: 25.83 -> 26.14Helped

Limitations

Experimental setup

Datasets: InterHand2.6M

Benchmarks: InterHand2.6M

Metrics: PSNR SSIM LPIPS

Baselines: KeypointNeRF SMPLpix VANeRF OHTA

Builds on: 3D Gaussian Splatting MANO OHTA VANeRF

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