Research map / 3D vision / Gaussian splatting
Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
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Proposes a two-stage interaction-aware 3D Gaussian Splatting framework that creates animatable two-hand avatars from a single image on InterHand2.6M, combining learned cross-subject hand priors with per-subject optimized identity maps.
Problem
Creating animatable interacting-hand avatars from a single image is hard due to limited views, varied poses, self- and inter-hand occlusion, and out-of-distribution hand identities.
Approach
Disentangles hand representation into learned geometric features and neural texture maps (trained across subjects) plus optimization-based identity maps fitted one-shot per subject; adds an interaction-aware attention module that applies self-attention to points flagged by mesh-neighborhood differences from a canonical mesh, and a self-adaptive Gaussian refinement module that prunes/splits Gaussia
Key results
- On InterHand2.6M one-shot novel view synthesis, the method reaches 26.14 PSNR / 0.869 SSIM / 0.161 LPIPS, versus 25.38 PSNR for VANeRF and 25.31 for OHTA*.
- On novel pose synthesis it reaches 26.56 PSNR / 0.890 SSIM / 0.133 LPIPS, versus 25.93 PSNR for OHTA*.
- Ablations show the identity map improves stage-one PSNR from 27.76 (w/o IMap) to 28.11, and the full model's one-shot PSNR is 26.56 vs 25.93 for the OHTA* baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the full interaction-aware Gaussian splatting method instead of VANeRF | One-shot hand avatar reconstruction · InterHand2.6M novel view synthesis | PSNR: 25.38 -> 26.14 | Helped |
| Use the full interaction-aware Gaussian splatting method instead of OHTA* | One-shot hand avatar reconstruction · InterHand2.6M novel pose synthesis | LPIPS: 0.156 -> 0.133 | Helped |
| Add an identity map instead of using an identity code (ablation) | IGSN · InterHand2.6M train/capture0 evaluation | PSNR: 27.76 -> 28.11 | Helped |
| Add interaction-aware attention (ablation) | IGSN · InterHand2.6M train/capture0 evaluation | PSNR: 27.52 -> 28.11 | Helped |
| Use refined Gaussian points rather than upsampled hand-mesh points (ablation) | IGSN · InterHand2.6M train/capture0 evaluation | LPIPS: 0.177 -> 0.130 | Helped |
| Add identity inversion (ablation) | One-shot fitting · InterHand2.6M novel pose synthesis | PSNR: 26.32 -> 26.56 | Helped |
| Add color calibration (ablation) | One-shot fitting · InterHand2.6M novel pose synthesis | PSNR: 26.50 -> 26.56 | Helped |
| Add neural texture map bias (ablation) | One-shot fitting · InterHand2.6M novel pose synthesis | PSNR: 26.50 -> 26.56 | Helped |
| Use an identity map instead of an identity code (ablation) | One-shot fitting · InterHand2.6M novel pose synthesis | PSNR: 26.14 -> 26.56 | Helped |
| Use images of both hands rather than a single hand (ablation) | One-shot reconstruction · InterHand2.6M novel view synthesis | PSNR: 24.81 -> 26.14 | Helped |
| Use SAM masks rather than mesh masks (ablation) | One-shot reconstruction · InterHand2.6M novel view synthesis | PSNR: 25.99 -> 26.52 | Helped |
| Use ground-truth rather than ACR-estimated hand mesh parameters (ablation) | One-shot reconstruction · InterHand2.6M novel view synthesis | PSNR: 25.83 -> 26.14 | Helped |
Limitations
- Per-identity optimization still required, so not a single forward-pass method.
- Performance degrades with serious pose estimation errors causing misaligned appearance.
- Separate per-identity optimization prevents sharing information across similar identities.
Experimental setup
Datasets: InterHand2.6M
Benchmarks: InterHand2.6M
Metrics: PSNR SSIM LPIPS
Baselines: KeypointNeRF SMPLpix VANeRF OHTA
Builds on: 3D Gaussian Splatting MANO OHTA VANeRF
Closest papers by meaning
- Single-view Image to Novel-view Generation for Hand-Object Interactions (AAAI 2025 · similarity 0.91)
- BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting (CVPR 2025 · similarity 0.90)
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation (AAAI 2025 · similarity 0.90)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.89)
- HUGS: Human Gaussian Splats (CVPR 2024 · similarity 0.89)
- OHTA: One-shot Hand Avatar via Data-driven Implicit Priors (CVPR 2024 · similarity 0.88)
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