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DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 0 citations (OpenAlex)

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Proposes DySurface, which couples a deformable 3D Gaussian branch with a voxel-conditioned dynamic SDF branch and a mesh refinement stage to extract temporally consistent 4D meshes from video.

Problem

Reconstructing temporally consistent, watertight geometric surfaces of dynamic scenes, where photometric-only 3DGS/NeRF training yields geometric ambiguity, fragmented surfaces, and inaccurate meshes.

Approach

Bridges forward-deformed 3DGS and backward-warped volumetric SDF rendering by voxelizing deformed Gaussians to condition a backward deformation MLP and SDF field, with cycle-consistency and SDF-to-Gaussian anchoring losses, then refines a canonical mesh with the forward Gaussian motion field.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: D-NeRF DG-Mesh Nerfies DyCheck

Benchmarks: D-NeRF DG-Mesh Nerfies DyCheck

Metrics: vIoU Chamfer Distance PSNR SSIM LPIPS EPE3D TNAE Trajectory Position Error

Baselines: TiNeuVox NeuS2 4DGS GaGS DG-Mesh D-2DGS 3DGS-to-PC GS2Mesh

Builds on: GaGS NeuS 3D Gaussian Splatting DG-Mesh Neuralangelo

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