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Research map / 3D vision / Depth and stereo

GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction

NeurIPS 2025 · 3D vision › Depth and stereo · approach: Foundation models for monocular geometry · 1 citations (OpenAlex)

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Proposes GeoSVR, a sparse-voxel (SVRaster-based) surface reconstruction framework that uses monocular depth with a voxel-level uncertainty weighting plus voxel dropout and surface regularizers to achieve accurate, complete meshes.

Problem

Surface reconstruction from multi-view images with radiance fields is limited by Gaussian-based representations that depend on sparse point-cloud initialization; sparse voxel representations lack a structure prior and suffer geometric distortion without external constraints.

Approach

Builds on SVRaster's sparse voxels and adds a level-aware voxel geometric uncertainty that reweights a patch-wise monocular depth loss per pixel, plus Voxel Dropout (random subsampling of voxels during multi-view regularization), Surface Rectification, and a Scaling Penalty to sharpen voxel-based surfaces.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GeoSVR instead of PGSRsurface reconstruction · DTUChamfer distance: 0.52 -> 0.47Helped
use GeoSVR instead of PGSRsurface reconstruction · Tanks and TemplesF1-score: 0.52 -> 0.56Helped
add sparse points (ablation)SVRaster (Base) · Tanks and TemplesF1-score: 0.397 -> 0.382Hurt
add inverse-depth supervision (ablation)SVRaster (Base) · Tanks and TemplesF1-score: 0.397 -> 0.398No clear effect
add patch-wise depth loss (ablation)SVRaster (Base) · Tanks and TemplesF1-score: 0.397 -> 0.449Helped
add multi-view regularization (ablation)SVRaster with patch-wise depth · Tanks and TemplesF1-score: 0.449 -> 0.538Helped
add voxel dropout during multi-view regularization (ablation)SVRaster with patch-wise depth and multi-view regularization · Tanks and TemplesF1-score: 0.538 -> 0.546Helped
add surface rectification (ablation)GeoSVR without surface rectification · DTUcf-dist: 0.477 -> 0.468Helped
add scaling penalty (ablation)GeoSVR with surface rectification · Tanks and TemplesF1-score: 0.549 -> 0.552Helped
add voxel-uncertainty weighting to monocular depth (ablation)GeoSVR with DepthAnythingV2 · Tanks and TemplesF1-score: 0.552 -> 0.560Helped
remove scene constraint (ablation)GeoSVR · Tanks and TemplesF1-score: 0.560 -> 0.523Hurt
add patch-wise depth supervision (ablation)PGSR · Tanks and TemplesF1-score: 0.527 -> 0.538Helped

Surprising findings

Limitations

Experimental setup

Datasets: DTU Tanks and Temples Mip-NeRF 360

Benchmarks: DTU Tanks and Temples Mip-NeRF 360

Metrics: Chamfer distance F1-score PSNR SSIM LPIPS training time FPS

Baselines: VolSDF NeuS Neuralangelo GeoNeuS MonoSDF 2DGS GOF SVRaster GS2Mesh VCR-GauS MonoGSDF PGSR

Builds on: SVRaster PGSR Depth Anything V2 3D Gaussian Splatting MonoSDF

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