Research map / 3D vision / Gaussian splatting
GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
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Proposes GVKF, a voxel-grid-based implicit 3DGS representation with kernel-regression opacity field and a logistic opacity-to-SDF mapping, enabling efficient surface reconstruction and novel view synthesis in open outdoor scenes.
Problem
Efficient and high-fidelity 3D surface reconstruction and novel view synthesis in large open scenes, where NeRF is slow and 3DGS/2DGS use huge numbers of Gaussian primitives with high memory use and rough surfaces in sparse areas.
Approach
Manage 3D Gaussians via a sparse voxel grid with MLP-decoded attributes, and replace discrete Gaussian opacities in alpha blending with Gaussian kernel functions so a continuous opacity field is fit along rays; a logistic mapping then converts the opacity CDF to an SDF for mesh extraction.
Key results
- On Waymo, GVKF reaches 30.24 PSNR vs 28.51 for 2DGS, with 30 MB storage and 14 GB GPU memory versus 238 MB and 23 GB for 2DGS.
- On Tanks and Temples, GVKF achieves mean F1 0.36, above explicit baselines (3DGS 0.09, 2DGS 0.30, SuGaR 0.19) but below Neuralangelo (0.50).
- On Mip-NeRF 360, GVKF reports PSNR 25.47 and LPIPS 0.240 on outdoor scenes, the best among compared methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GVKF instead of 2DGS | Waymo Open Scene reconstruction · Waymo Open Scene | PSNR: 28.51 -> 30.24 | Helped |
| Use GVKF instead of NeuS | Waymo Open Scene reconstruction · Waymo Open Scene | Chamfer distance: 0.76 -> 1.57 | Hurt |
| Use voxel-based GVKF representation | Waymo Open Scene reconstruction · Waymo Open Scene | Storage: 230 -> 30 MB | Helped |
| Use GVKF instead of 2DGS | Novel view synthesis · Mip-NeRF 360 outdoor | PSNR: 24.33 -> 25.47 | Helped |
| Use GVKF instead of GOF | Novel view synthesis · Mip-NeRF 360 | PSNR: 24.53 -> 25.47 | Helped |
| Use GVKF instead of GOF | Surface reconstruction · Tanks and Temples | F1: 0.46 -> 0.36 | Hurt |
| Reduce voxel size from 0.1 to 0.01 (ablation) | GVKF on Waymo · Waymo | PSNR: 29.34 -> 30.24 | Helped |
| Reduce voxel size from 0.01 to 0.001 (ablation) | GVKF on Waymo · Waymo | PSNR: 30.24 -> 30.29 | No clear effect |
| Use voxel size 1 (ablation) | GVKF on Waymo · Waymo | PSNR | Hurt |
| Add voxel representation and its MLPs (ablation) | GVKF · Tanks and Temples | PSNR: 23.60 (-2.71) -> 26.31 | Helped |
| Add voxel representation and its MLPs (ablation) | GVKF · Tanks and Temples | F1: 0.39 (+0.03) -> 0.36 | Hurt |
| Use the opacity-to-SDF mapping instead of a linear assumption (ablation) | GVKF · Tanks and Temples | F1: 0.30 (-0.06) -> 0.36 | Helped |
Surprising findings
- Against concurrent GOF, GVKF has lower Tanks and Temples mean F1 (0.36 vs 0.46) while using far less storage (68 MB vs 649 MB on Mip-NeRF 360).
Limitations
- Local line-of-sight SDF fitting leaves regions not covered by training views with uneven surfaces.
- Struggles with dynamic objects, sky being misrepresented as a surface, and decoupling of near and far views.
- Geometric precision lags GOF on Tanks and Temples and meshing of the opacity-to-SDF mapping needs numerical root solving that adds time.
Experimental setup
Datasets: Waymo Open Dataset Tanks and Temples Mip-NeRF 360
Benchmarks: Waymo Open Dataset Tanks and Temples Mip-NeRF 360
Metrics: PSNR SSIM LPIPS Chamfer distance F1 score FPS training time GPU memory storage
Baselines: NeuS F2-NeRF StreetSurf 3DGS SuGaR 2DGS Geo-NeuS Neuralangelo BakedSDF GOF
Builds on: 3D Gaussian Splatting Gaussian Opacity Fields Scaffold-GS Octree-GS 2D Gaussian Splatting
Closest papers by meaning
- GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction (NeurIPS 2025 · similarity 0.89)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.89)
- Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set (NeurIPS 2024 · similarity 0.89)
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering (CVPR 2024 · similarity 0.89)
- GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction (NeurIPS 2024 · similarity 0.89)
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