Research map / Optimization / Nonconvex and smooth optimization
Monotone Inclusion Approach to Weakly Monotone Discrete-Time Finite-Horizon Mean-Field Games
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Casts finite-horizon discrete-time mean-field equilibrium computation under weak monotonicity as a constrained monotone inclusion over occupation measures and solves it with anchored projected gradient steps, giving an O(1/sqrt(T)) last-iterate tangential residual rate without regularization.
Problem
Computing mean-field equilibria in discrete-time finite-horizon mean-field games that are only weakly monotone and Lipschitz in the state measure, where no contraction holds and uniqueness is not guaranteed.
Approach
Reformulate MFE as a variational inequality over the polytope of occupation flows (valid when transitions do not depend on the state measure), so that the problem becomes a Lipschitz monotone inclusion 0 in F(rho)+N_K(rho); then apply anchored projected gradient steps with step size 1/(L sqrt(k+gamma)) and anchor weight gamma/(k+gamma), with no regularization.
Key results
- Tangential residual after T iterations is bounded by 25*gamma*sqrt(2H)*|S||A|*L_r/sqrt(T-1+gamma), i.e., O(1/sqrt(T)) without regularization or uniqueness.
- A two-state-plus-absorbing example (H=2, |S|=3, |A|=2) is constructed showing a matching Omega(1/sqrt(T)) lower bound for the iteration.
- Every accumulation point of the iterates induces an MFE, and the iterates converge to the projection of the anchor onto the MFE occupation-flow set.
Surprising findings
- The lower bound shows the O(1/sqrt(T)) rate is tight for this algorithm under the stated assumptions.
Limitations
- Requires the transition kernel to be independent of the state measure (Assumption on P), which is the main limitation the authors acknowledge.
- Requires oracle access to the reward and transition kernel; no sample-based or model-free version is given.
- Convergence in the main theorem for the iterates is stated for the tangential residual; the full last-iterate convergence proof is deferred to the appendix.
Experimental setup
Metrics: tangential residual convergence rate in T
Baselines: KL-regularized policy-update methods for weakly monotone MFGs contraction-based MFG algorithms (e.g., exponential convergence) O(1/T) oracle-based method
Builds on: anchoring (Halpern iteration) projected gradient descent weak monotonicity MFG framework
Closest papers by meaning
- Last Iterate Convergence in Monotone Mean Field Games (NeurIPS 2025 · similarity 0.90)
- Last-Iterate Convergence for Generalized Frank-Wolfe in Monotone Variational Inequalities (NeurIPS 2024 · similarity 0.88)
- Last-iterate Convergence in Regularized Graphon Mean Field Game (AAAI 2025 · similarity 0.87)
- Variance Reduced Halpern Iteration for Finite-Sum Monotone Inclusions (ICLR 2024 · similarity 0.87)
- Learning Discrete-Time Major-Minor Mean Field Games (AAAI 2024 · similarity 0.85)
- Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation (ICLR 2025 · similarity 0.85)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
