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Last-Iterate Convergence for Generalized Frank-Wolfe in Monotone Variational Inequalities

NeurIPS 2024 · Optimization › Nonconvex and smooth optimization · approach: Stochastic Frank-Wolfe methods · 1 citations (OpenAlex)

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Analyzes a smoothed (entropy-regularized) generalized Frank-Wolfe algorithm for constrained monotone variational inequalities, proving O(T^-1/2) last-iterate convergence, linking it to smoothed fictitious play, and extending to stochastic MVIs with a two-timescale variance-reduced estimator achieving O(T^-1/6).

Problem

Last-iterate convergence of algorithms for constrained (stochastic) monotone variational inequality problems without curvature assumptions on the operator or the feasible set; also finite-time rates for smoothed fictitious play in zero-sum matrix games.

Approach

Replace the linear Frank-Wolfe oracle with an entropy-style strongly convex regularized oracle (softmin direction), giving a generalized FW update x_{t+1}=x_t-α(x_t-s_t+w_t) analyzed via a regularized-gap Lyapunov function; for stochastic operators, a two-timescale running average y_t of noisy F estimates feeds the FW direction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use generalized Frank-Wolfe with regularization instead of vanilla Frank-WolfeFrank-Wolfe for constrained monotone MVI · Constrained monotone MVIlast-iterate convergence rate: O(T −1/2)Helped
Use stochastic generalized Frank-Wolfe with averaged operator estimatesGeneralized Frank-Wolfe · Constrained stochastic monotone MVIlast-iterate convergence rate: O(T −1/6)Helped
Use smoothed fictitious playLearning in finite zero-sum games · Finite zero-sum gamesexpected Nash gap: ˜O(T −1/2)Helped
Replace exact operator values with direct noisy estimates when computing the Frank-Wolfe directionGeneralized Frank-Wolfe · Stochastic MVIconvergenceHurt
Use stochastic generalized Frank-Wolfe rather than stochastic mirror-proxStochastic MVI algorithms · Stochastic monotone MVIconvergence rate: O(T −1/6) versus O(T −1/2)Mixed
Use generalized Frank-Wolfe instead of extragradientMVI algorithms · Random 100×100 matrix gameNash gapMixed

Surprising findings

Limitations

Experimental setup

Benchmarks: Rock-Paper-Scissors matrix game Burglar-Policeman matrix game random 100x100 zero-sum matrix game

Metrics: convergence of gap/iterates over iterations

Baselines: extragradient optimistic gradient mirror-prox vanilla Frank-Wolfe

Builds on: Frank-Wolfe smoothed fictitious play extragradient optimistic gradient

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