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MHWA: Multi-timescale Hierarchical World-Action Model

NeurIPS 2026 · Reinforcement learning › Visual and representation RL · approach: RL for combinatorial routing

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Proposes MHWA, a two-level world-action model with a strided, gradient-isolated high-level context manager and a context-conditioned MoE low-level worker, evaluated on a 14-game offline Atari subset against JOWA.

Problem

Autoregressive world models accumulate open-loop rollout drift, and existing hierarchical world models add complexity and interference without reliably beating flat baselines.

Approach

A fixed token-stride high-level manager trained only by its own skip-step objective (stop-gradient to low-level losses) supplies slow context to a low-level Transformer whose FFN layers are sparse MoE gated on both context and current token state.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: RL Unplugged Atari (rlu-atari) DQN Replay Dataset

Benchmarks: Atari 14-game subset (10% offline data) Atari held-out fine-tuning (5 games) 6-game ablation subset

Metrics: IQM HNS Median HNS DQN-normalized score MSE PSNR SSIM

Baselines: JOWA-70M JOWA-150M JOWA-40M MTBC MGDT EDT Scaled-QL

Builds on: JOWA CQL C51 Sparse Mixture-of-Experts

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