Research map / Reinforcement learning / Policy gradient and actor-critic
ADDQ: Adaptive distributional double Q-learning
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Proposes ADDQ, which locally weights between Q-learning and double Q-learning updates using sample variances of return distributions from distributional RL, to control overestimation bias.
Problem
Overestimation bias in Q-learning slows convergence, while double Q-learning can underestimate; no rule exists for which works best in a given environment, so a locally adaptive control of the bias is needed.
Approach
Use the sample variance of the return distribution (from distributional RL) to compute state-local weights beta that interpolate between Q-learning and double Q-learning targets, favoring Q-learning where variance is low relative to other actions and double Q-learning where it is high.
Key results
- ADDQ shows much smaller Q-value estimation bias than Q-learning and double Q-learning in the grid world example.
- ADDQ is more stable than C51 and double C51 on Atari (never fails completely) and improves QR-DQN and quantile SAC variants, but does not reach clipped double estimators on MuJoCo.
- Theory: a lower bound on Q-learning overestimation under 1/visits step sizes, and the sample variance of the distributional estimate is scaled chi-squared with N-1 degrees of freedom.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use locally adaptive ADDQ instead of Q-learning or double Q-learning | ADDQ · Grid world | Q-value estimation bias | Helped |
| Use ADDQ instead of distributional Q-learning or double Q-learning | C51 on Atari · Atari | scores | Helped |
| Use ADDQ instead of distributional Q-learning or double Q-learning | QRDQN · Atari | scores | Helped |
| Use ADDQ instead of single-critic or double-critic estimation | Quantile SAC · MuJoCo | performance | Helped |
| Replace clipped double-critic estimation with ADDQ | Quantile SAC · MuJoCo | performance | Hurt |
| Use variance-adaptive beta instead of constant beta (ablation) | ADDQ · Grid world | estimation bias | Helped |
| Replace variance-adaptive beta with weighted DQL using c=10 (ablation) | ADDQ · Grid world | estimation bias | Hurt |
| Vary the beta thresholds and aggressiveness (ablation) | ADDQ · Grid world | performance | No clear effect |
Surprising findings
- On MuJoCo, ADDQ cannot reach the performance of clipped double critic estimation, so the method does not compete with TD3/SAC-style clipping.
- Double Q-learning can fail completely on some Atari environments, where the adaptive method avoids such failures.
Limitations
- Beta thresholds are hand-chosen hyperparameters and not adaptive.
- Not competitive with clipped double Q-learning or REDQ/TQC on MuJoCo.
- Theoretical analysis is limited to a simple tabular bandit with Gaussian rewards.
Experimental setup
Datasets: Atari (Arcade Learning Environment) MuJoCo tabular grid world two-sided bandit MDP
Benchmarks: Atari MuJoCo grid world two-sided bandit MDP
Metrics: learning curves RLiable probability of improvement normalized scores estimation bias
Baselines: Q-learning double Q-learning C51 QR-DQN clipped double Q-learning Maxmin Q-learning REDQ weighted double Q-learning SAC
Builds on: double Q-learning C51 QR-DQN TD3 clipped double Q-learning weighted double Q-learning
Closest papers by meaning
- Deep Double Q-learning (NeurIPS 2026 · similarity 0.89)
- Regularized Q-Learning (NeurIPS 2024 · similarity 0.87)
- Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
- $Q\sharp$: Provably Optimal Distributional RL for LLM Post-Training (NeurIPS 2025 · similarity 0.86)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.86)
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