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Explaining Decisions of Agents in Mixed-Motive Games

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 1 citations (OpenAlex)

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Proposes three explanation methods (SBUE, probable-actions, SICA) for agents' decisions in mixed-motive games and validates them with human user studies in no-press Diplomacy and an LLM-based prisoner's-dilemma-style game (COP).

Problem

Explaining agents' decisions in mixed-motive multi-agent games, where cooperation and competition interleave, and communication occurs via implicit actions or cheap talk; existing cooperative-setting explanation methods do not address competition, cheap talk, or implicit communication.

Approach

Three simulation-based explanations: Strategy-Based Utility Explanations estimate expected utility of an action for all agents; probable-actions explanations show likely responses of other agents; Shared Interests Correlation Analysis computes Pearson correlations of agents' simulated utilities to indicate friendliness or hostility.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SICA rankings instead of random rankingsSICA agent-relationship explanations · Diplomacy expert annotations, enemiesMAP@K: 0.55 -> 0.74Helped
Use SICA rankings instead of the centers heuristicSICA agent-relationship explanations · Diplomacy expert annotations, enemiesMAP@K: 0.63 -> 0.74Helped
Use SICA rankings instead of random rankingsSICA agent-relationship explanations · Diplomacy non-expert annotations, enemiesMAP@K: 0.56 -> 0.81Helped
Use SICA rankings instead of random rankingsSICA agent-relationship explanations · Risk enemiesMAP@K: 0.61 -> 0.81Helped
Show OS explanationsDiplomacy users choosing a higher-utility strategy · Diplomacy H1 (+)Proportion higher: 0.57Helped
Show SU explanationsDiplomacy users choosing a higher-utility strategy · Diplomacy H1 (+)Proportion higher: 0.65Helped
Combine OS and SU explanationsDiplomacy users' understanding of interests and strategy effects · Diplomacy H2 (+)Proportion higher: 0.23 -> 0.41Helped
Show OS, SU, and combined explanationsUsers selecting the inferior strategy less often · Diplomacy H1 (-)Proportion lower: OS 0.52; SU 0.43; C 0.57Helped
Show SICA and SBUE explanationsCOP users choosing which message to send · COP H3 (+)Proportion higher: 0.73Helped
Show SICA and SBUE explanationsCOP users' understanding of inter-agent relationships · COP H4 (+)Proportion higher: 0.59Helped
Show SICA and SBUE explanationsCOP users' understanding of message influence · COP H5 (+)Proportion higher: 0.30Helped
Add SICA and SBUE explanation information to the promptGPT-4 COP agents choosing between messages · COP message choiceRate choosing higher-utility message m1: 47% -> 91%Helped

Surprising findings

Limitations

Experimental setup

Datasets: No-press Diplomacy game environment Risk (simplified 4-player version) Communicate Out of Prison (COP) simulated games

Benchmarks: No-press Diplomacy human annotations Risk human annotations COP user study

Metrics: MAP@K RMSE cosine similarity Wilcoxon signed-rank p-value proportion of raised/lowered Likert answers

Baselines: random ranking centers-based heuristic ranking

Builds on: SAVE (Simulation Action Value Estimation) Shapley values interdependence theory

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