Research map / Multi-agent systems and games / Games and equilibria
Explaining Decisions of Agents in Mixed-Motive Games
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Proposes three explanation methods (SBUE, probable-actions, SICA) for agents' decisions in mixed-motive games and validates them with human user studies in no-press Diplomacy and an LLM-based prisoner's-dilemma-style game (COP).
Problem
Explaining agents' decisions in mixed-motive multi-agent games, where cooperation and competition interleave, and communication occurs via implicit actions or cheap talk; existing cooperative-setting explanation methods do not address competition, cheap talk, or implicit communication.
Approach
Three simulation-based explanations: Strategy-Based Utility Explanations estimate expected utility of an action for all agents; probable-actions explanations show likely responses of other agents; Shared Interests Correlation Analysis computes Pearson correlations of agents' simulated utilities to indicate friendliness or hostility.
Key results
- SICA achieved MAP@K of 0.74 (enemies) and 0.66 (friends) for expert Diplomacy annotations, versus 0.55-0.63 for random and centers baselines.
- In the Diplomacy user study, the combined explanation (C) raised willingness to choose the superior strategy in 65% of cases and improved understanding of friends/enemies in 41% of cases.
- In the COP user study, explanations shifted users' message choice in 73% of cases and improved understanding of inter-agent relationships in 59% of cases.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SICA rankings instead of random rankings | SICA agent-relationship explanations · Diplomacy expert annotations, enemies | MAP@K: 0.55 -> 0.74 | Helped |
| Use SICA rankings instead of the centers heuristic | SICA agent-relationship explanations · Diplomacy expert annotations, enemies | MAP@K: 0.63 -> 0.74 | Helped |
| Use SICA rankings instead of random rankings | SICA agent-relationship explanations · Diplomacy non-expert annotations, enemies | MAP@K: 0.56 -> 0.81 | Helped |
| Use SICA rankings instead of random rankings | SICA agent-relationship explanations · Risk enemies | MAP@K: 0.61 -> 0.81 | Helped |
| Show OS explanations | Diplomacy users choosing a higher-utility strategy · Diplomacy H1 (+) | Proportion higher: 0.57 | Helped |
| Show SU explanations | Diplomacy users choosing a higher-utility strategy · Diplomacy H1 (+) | Proportion higher: 0.65 | Helped |
| Combine OS and SU explanations | Diplomacy users' understanding of interests and strategy effects · Diplomacy H2 (+) | Proportion higher: 0.23 -> 0.41 | Helped |
| Show OS, SU, and combined explanations | Users selecting the inferior strategy less often · Diplomacy H1 (-) | Proportion lower: OS 0.52; SU 0.43; C 0.57 | Helped |
| Show SICA and SBUE explanations | COP users choosing which message to send · COP H3 (+) | Proportion higher: 0.73 | Helped |
| Show SICA and SBUE explanations | COP users' understanding of inter-agent relationships · COP H4 (+) | Proportion higher: 0.59 | Helped |
| Show SICA and SBUE explanations | COP users' understanding of message influence · COP H5 (+) | Proportion higher: 0.30 | Helped |
| Add SICA and SBUE explanation information to the prompt | GPT-4 COP agents choosing between messages · COP message choice | Rate choosing higher-utility message m1: 47% -> 91% | Helped |
Surprising findings
- Greedy decoding (temperature 0) for probable-actions explanations of LLM agents sometimes produced outcomes that were not the most probable at temperature 0.7, so the explanations can be misleading.
- In the LLM study, GPT-4 agents' first-message bias was reduced when explanations were provided, but an explanation-free bias toward the first message remained when agents were indifferent.
Limitations
- Subject is understudied, making comparison with established baselines difficult.
- Probable-actions explanations with greedy decoding for LLM agents can be misleading.
- User study participants were predominantly male, limiting generalizability.
Experimental setup
Datasets: No-press Diplomacy game environment Risk (simplified 4-player version) Communicate Out of Prison (COP) simulated games
Benchmarks: No-press Diplomacy human annotations Risk human annotations COP user study
Metrics: MAP@K RMSE cosine similarity Wilcoxon signed-rank p-value proportion of raised/lowered Likert answers
Baselines: random ranking centers-based heuristic ranking
Builds on: SAVE (Simulation Action Value Estimation) Shapley values interdependence theory
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