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Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation

NeurIPS 2024 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 15 citations (OpenAlex)

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Proposes scorable multi-party negotiation games (6 parties, 5 issues) as an evolving benchmark for LLM cooperation, competition, and manipulation, evaluating GPT-4, GPT-3.5, Gemini Pro, Llama2/3, and Mixtral with compromising, greedy, and adversarial variants.

Problem

LLMs' communication and decision-making abilities in multi-agent negotiation are poorly understood, especially cooperation, competition, and manipulation/safety dynamics among multiple agents with secret preferences.

Approach

Scorable multi-party role-play negotiation games with secret per-party scoring functions and acceptance thresholds, tunable in difficulty via feasible-set size, plus greedy and adversarial agent variants to study cross-agent manipulation; a structured CoT prompting framework (observation, exploration, planning) is used as the baseline agent design.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add inference of other parties' preferences (ablation)GPT-4 negotiation prompt · Base game, compromisingFinal success (5/6-way): 60 -> 81Helped
Add inference of other parties' preferences (ablation)GPT-3.5 negotiation prompt · Base game, compromisingFinal success (5/6-way): 0 -> 20Helped
Add planning (ablation)GPT-4 negotiation prompt without candidate generation · Base game, compromisingFinal success (5/6-way): 28 -> 45Helped
Remove candidate generation (ablation)GPT-4 negotiation prompt with preference inference, selection, and planning · Base game, compromisingFinal success (5/6-way): 15 -> 45Helped
Add candidate generation (ablation)GPT-3.5 negotiation prompt · Base game, compromisingFinal success (5/6-way): 0 -> 9Helped
Add planning (ablation)GPT-3.5 negotiation prompt · Base game, compromisingFinal success (5/6-way): 0 -> 20Helped
Increase the number of players (ablation)GPT-4 negotiation · Base game, compromisingAll-way agreement: 90 -> 33Hurt
Increase the number of players (ablation)GPT-3.5 negotiation · Base game, compromisingAll-way agreement: 35 -> 8Hurt
Increase the number of players (ablation)Mixtral negotiation · Base game, compromisingAll-way agreement: 66 -> 17Hurt

Surprising findings

Limitations

Experimental setup

Benchmarks: scorable negotiation games (base game and 3 new games)

Metrics: final success (5/6-way agreement) any success own score collective score wrong deals rate score leakage ratio theory-of-mind preference matching accuracy

Baselines: GPT-3.5 Gemini Pro Llama2 13b Llama2 70b Llama3 70b Mixtral 8x7B

Builds on: chain-of-thought prompting role-play negotiation exercise

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