Research map / Multi-agent systems and games / LLM agents
Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation
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Proposes scorable multi-party negotiation games (6 parties, 5 issues) as an evolving benchmark for LLM cooperation, competition, and manipulation, evaluating GPT-4, GPT-3.5, Gemini Pro, Llama2/3, and Mixtral with compromising, greedy, and adversarial variants.
Problem
LLMs' communication and decision-making abilities in multi-agent negotiation are poorly understood, especially cooperation, competition, and manipulation/safety dynamics among multiple agents with secret preferences.
Approach
Scorable multi-party role-play negotiation games with secret per-party scoring functions and acceptance thresholds, tunable in difficulty via feasible-set size, plus greedy and adversarial agent variants to study cross-agent manipulation; a structured CoT prompting framework (observation, exploration, planning) is used as the baseline agent design.
Key results
- GPT-4 with best CoT prompt (no planning step, no others'-preference step) reaches 81% 5/6-way final agreement and 33% 6-way agreement, versus 0% final success for GPT-3.5 without CoT ablations reaching only 0-20%.
- Llama3 70b comes close to GPT-4 on agreement success, calculation correctness, and not revealing scores, outperforming GPT-3.5 and Gemini Pro.
- Adversarial agents targeting a specific party lower that party's final score, and adversarial coalitions with p1 and p2 can create effective attacks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add inference of other parties' preferences (ablation) | GPT-4 negotiation prompt · Base game, compromising | Final success (5/6-way): 60 -> 81 | Helped |
| Add inference of other parties' preferences (ablation) | GPT-3.5 negotiation prompt · Base game, compromising | Final success (5/6-way): 0 -> 20 | Helped |
| Add planning (ablation) | GPT-4 negotiation prompt without candidate generation · Base game, compromising | Final success (5/6-way): 28 -> 45 | Helped |
| Remove candidate generation (ablation) | GPT-4 negotiation prompt with preference inference, selection, and planning · Base game, compromising | Final success (5/6-way): 15 -> 45 | Helped |
| Add candidate generation (ablation) | GPT-3.5 negotiation prompt · Base game, compromising | Final success (5/6-way): 0 -> 9 | Helped |
| Add planning (ablation) | GPT-3.5 negotiation prompt · Base game, compromising | Final success (5/6-way): 0 -> 20 | Helped |
| Increase the number of players (ablation) | GPT-4 negotiation · Base game, compromising | All-way agreement: 90 -> 33 | Hurt |
| Increase the number of players (ablation) | GPT-3.5 negotiation · Base game, compromising | All-way agreement: 35 -> 8 | Hurt |
| Increase the number of players (ablation) | Mixtral negotiation · Base game, compromising | All-way agreement: 66 -> 17 | Hurt |
Surprising findings
- Removing the 'infer others' preferences' step and the planning step yielded higher GPT-4 final success in some rows, with the best configuration lacking the others'-preferences step.
- GPT-3.5 failed to map greedy/adversarial incentives to corresponding deals, while GPT-4 did so plausibly.
Limitations
- Experiments use only 20 runs per configuration with temperature 0 and a single base game plus three LLM-generated games.
- Only one adversary is introduced; manipulation through private communication and moderator defenses are not studied.
Experimental setup
Benchmarks: scorable negotiation games (base game and 3 new games)
Metrics: final success (5/6-way agreement) any success own score collective score wrong deals rate score leakage ratio theory-of-mind preference matching accuracy
Baselines: GPT-3.5 Gemini Pro Llama2 13b Llama2 70b Llama3 70b Mixtral 8x7B
Builds on: chain-of-thought prompting role-play negotiation exercise
Closest papers by meaning
- Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia (NeurIPS 2025 · similarity 0.91)
- Evaluating LLMs in Open-Source Games (NeurIPS 2025 · similarity 0.89)
- Do as We Do, Not as You Think: the Conformity of Large Language Models (ICLR 2025 · similarity 0.89)
- More Capable, Less Cooperative? When LLMs Fail at Zero-Cost Collaboration (ICML 2026 · similarity 0.89)
- How Well Can LLMs Negotiate? NegotiationArena Platform and Analysis (ICML 2024 · similarity 0.89)
- Shapley-Coop: Credit Assignment for Emergent Cooperation in Self-Interested LLM Agents (NeurIPS 2025 · similarity 0.89)
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