atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Explaining Reinforcement Learning Agents through Counterfactual Action Outcomes

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 9 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes COViz, a local XRL method that visualizes counterfactual (second-best action) trajectories against the agent's chosen trajectory, and tests it alone and combined with reward decomposition in two user studies on highway driving agents.

Problem

Local explanations in explainable RL typically explain why an action was chosen but do not show the outcomes of the chosen action versus alternatives, making it hard for laypeople to understand agent preferences.

Approach

Generate counterfactual trajectories by forcing the agent's second-best action at each state and rolling out its policy for k steps, then display them side-by-side with the true trajectory; adapt DISAGREEMENTS to a single agent and combine the visualization with reward decomposition bars.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine COViz with reward decomposition instead of using either explanation aloneAgent preference explanations · Study 1correctness rate: RD: M=0.45 -> CORD: M= 0.64; COViz: M=0.42 -> CORD: M= 0.64Helped
Combine COViz with reward decomposition instead of using either explanation aloneAgent preference explanations · Study 2correctness rate: RD: M=0.48 -> CORD: M= 0.63; COViz: M= 0.4 -> CORD: M= 0.63Helped
Use COViz rather than reward decomposition aloneAgent preference explanations · Study 1correctness rate: COViz: M=0.42; RD: M=0.45; p = 0.22No clear effect
Use COViz rather than reward decomposition aloneAgent preference explanations · Study 2correctness rate: COViz: M= 0.4; RD: M=0.48; p = 0.064No clear effect
Add COViz and reward decomposition to summary-only explanationsAgent preference explanations · Study 1correctness rate: SUM: M= 0.31; CORD: M= 0.64; U=607, p=0.002Helped
Select states using Q-value differences between actionsCOViz global explanations · Highway environmentcounterfactual trajectory divergenceHurt
Select states by sampling execution traces according to state frequencyLocal explanations · Frequency-based state selectioncorrectness rateMixed

Surprising findings

Limitations

Experimental setup

Datasets: highway environment simulation traces

Benchmarks: user study on identifying agent reward-component preferences (highway)

Metrics: fraction of correct reward component comparisons explanation satisfaction (7-point Likert) confidence (5-point Likert) explanation ranking

Baselines: Reward Decomposition Policy summary (SUM) COViz alone

Builds on: DISAGREEMENTS HIGHLIGHTS Hierarchical Reward Architecture DDQN

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy