Research map / Multi-agent systems and games / Games and equilibria
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games
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Proposes LASE, a decentralized MARL algorithm that gifts a portion of rewards to co-players, with gift weights set by counterfactual social-relationship estimates computed via a perspective-taking module, balancing altruism and self-protection in mixed-motive games.
Problem
Agents in mixed-motive games must balance altruistic cooperation with self-protection against exploitation, but decentralized self-interested learners often converge to defection and existing gifting methods ignore social relationships.
Approach
Empathic gifting: each agent infers a continuous social relationship with each co-player by comparing the Q-value of the actual joint action to a counterfactual baseline that marginalizes that co-player's action, using a perspective-taking network to predict the co-player's policy from a simulated observation; the inferred value sets the fraction of reward gifted.
Key results
- In IPD, two LASE agents converge to cooperate with probability around 0.93, escaping the (D,D) equilibrium that A2C falls into.
- In Cleanup, LASE achieves Equality E ≈ 0.802 versus 0.496 for GO, indicating higher fairness.
- In extended Cleanup (8 agents), LASE self-play total reward is 56.513 versus 20.798 for IA and 0.135 for A2C.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use LASE instead of IA | self-play on extended Cleanup · Cleanup.Extn | total reward: 20.798 -> 56.513 | Helped |
| use LASE instead of IA | self-play on extended SSG · SSG.Extn | total reward: 227.762 -> 232.564 | Helped |
| replace inferred co-player policy with a uniform policy (ablation) | LASE · Cleanup | convergence speed and performance | Hurt |
| replace inferred co-player policy with a uniform policy (ablation) | LASE · Cleanup | mean gifting weight: 0.346 -> 0.457 | Mixed |
| use LASE instead of GO | self-play in SSH · SSH | collective reward | Helped |
| use LASE instead of GO | Cleanup · Cleanup | Equality: 0.496 -> 0.802 | Helped |
| use LASE instead of A2C | self-play in IPD · IPD | collective reward | Helped |
| use LASE instead of A2C | self-play in SSG · SSG | collective reward | Helped |
Surprising findings
- The gifting-based GO (group optimal) agents fall into a lazy problem in SSH, underperforming LASE despite optimizing collective reward.
- Replacing the perspective-taking prediction with a uniform policy (LASE w/o) only modestly degrades performance but yields higher gifting weights, i.e., more gifting and less efficiency.
Limitations
- Gifts are not allowed to be refused; negative social relationships are clipped to zero, so exploitation handling is limited.
- Only discrete action spaces are studied; extension to continuous actions is left to future work.
- Social relationship estimates have notable uncertainty under partial observability.
Experimental setup
Datasets: Iterated Prisoner's Dilemma Coingame Cleanup Sequential Stag-Hunt Sequential Snowdrift Game
Benchmarks: Iterated Prisoner's Dilemma Coingame Cleanup Sequential Stag-Hunt Sequential Snowdrift Game
Metrics: collective reward cooperation probability Equality (fairness) index gifting weights
Baselines: A2C LIO LOLA IA SI GO LASE w/o
Builds on: LIO LToS SOM A2C LOLA
Closest papers by meaning
- Fair Cooperation in Mixed-Motive Games via Conflict-Aware Gradient Adjustment (NeurIPS 2025 · similarity 0.89)
- Beyond Mandatory Federations: Balancing Egoism, Utilitarianism and Egalitarianism in Mixed-Motive Games (AAAI 2025 · similarity 0.89)
- Aligning Individual and Collective Objectives in Multi-Agent Cooperation (NeurIPS 2024 · similarity 0.88)
- A Unified Model of Direct and Indirect Reciprocity in Multichannel Games (AAAI 2025 · similarity 0.87)
- Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents (NeurIPS 2024 · similarity 0.86)
- Shapley-Coop: Credit Assignment for Emergent Cooperation in Self-Interested LLM Agents (NeurIPS 2025 · similarity 0.85)
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