atlas

Research map / Multi-agent systems and games / LLM agents

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Describes the 2024 NeurIPS Concordia Contest, a zero-shot mixed-motive cooperation evaluation of LLM-based agents in five Concordia substrates, with agents using Gemma-2-9B-it and ranked by Elo and voting rules.

Problem

Existing evaluations of LLM-based agents rarely measure whether cooperative capabilities generalize to novel social situations, partners, and mixed-motive contexts.

Approach

Frames cooperative intelligence as zero-shot generalization across substrates and co-player populations (resident and visitor modes), operationalized as a contest where agents are developed behind a "veil of ignorance" and evaluated on held-out cooperation-eliciting scenarios with Elo and voting-based rankings.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Require persuasion in the scenarioConcordia agents · Scenarios tagged persuasionexpected performance: between ten and twenty percentage pointsHurt
Require convention following in the scenarioConcordia agents · Scenarios tagged convention followingexpected performance: between ten and twenty percentage pointsHurt
Require negotiation in the scenarioConcordia agents · Scenarios tagged negotiationexpected performance: between ten and twenty percentage pointsHurt
Require discouraging antisocial behavior in the scenarioConcordia agents · Scenarios tagged discouraging antisocial behaviorexpected performance: between ten and twenty percentage pointsHurt
Require coordination in the scenarioConcordia agents · Scenarios tagged coordinationexpected performance: between ten and twenty percentage pointsHurt
Use a policy with stronger persuasion capabilityContest agents relative to the rational-agent baseline · Concordia evaluation scenariosperformanceHelped
Use a policy with weak ability to discourage antisocial behaviorContest agents · Concordia evaluation scenariosperformanceHurt
Replace the rational-agent baseline with most submitted agentsConcordia evaluation agents · Concordia evaluation scenariosperformance relative to rational agentHurt
Use the final six cross-play rather than the evaluation-phase rankingtaehun_cgcal · Concordia cross-playElo: 1564.0 -> 1561.0Helped

Surprising findings

Limitations

Experimental setup

Datasets: Concordia substrates (Reality Show, Pub Coordination, Haggling, Labor Collective Action, State Formation)

Benchmarks: Concordia Contest evaluation phase (held-out scenarios)

Metrics: Elo rating min-max normalized score Iterative Maximal Lotteries Copeland Ranked Pairs hierarchical Beta-regression tag effects

Baselines: rational_agent

Builds on: Concordia Melting Pot Elo rating system Measurement Layouts Voting as Evaluation

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy