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The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Introduces the PokéAgent Challenge, a two-track benchmark (competitive Pokémon battling and RPG speedrunning) with a 20M+ battle dataset, RL/LLM/heuristic baselines, and results from a NeurIPS 2025 competition.

Problem

Existing benchmarks rarely combine adversarial partial observability with long-horizon planning, and prior Pokémon AI efforts lacked standardized evaluation, leaderboards, and fair cross-paradigm comparison.

Approach

A dual-track living benchmark built on Pokémon Showdown battling and Pokémon Emerald speedrunning, with standardized evaluation (FH-BT rating, milestone-based speedrun scoring), large human/self-play datasets, open-source harness baselines, and an analysis showing battling is near-orthogonal to standard LLM benchmarks.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Pokémon Showdown replays Pokémon Showdown self-play battles Smogon usage statistics

Benchmarks: PokéAgent Battling Track (Gen 1 OU, Gen 9 OU) PokéAgent Speedrunning Track (Pokémon Emerald first gym) BenchPress matrix

Metrics: FH-BT rating GXE Glicko-1 completion percentage completion time action count

Baselines: PokéChamp Metamon RL policies Claude Code Codex CLI Gemini CLI FoulPlay Heatz

Builds on: PokéChamp Metamon Glicko-1 Bradley-Terry model BenchPress

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