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BEAST3D: animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 0 citations (OpenAlex)

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Beast3D self-supervisedly pretrains a DINOv3-fed, VGGT-style transformer to predict 3D Gaussian splats from calibrated multi-view animal videos by reconstructing held-out views, then transfers the features to novel view synthesis, multi-view pose estimation, and neural encoding.

Problem

Extracting rich 3D representations from sparse, calibrated multi-view laboratory recordings of animals is hard: supervised pose estimation needs heavy annotation, and general-purpose 3D reconstruction models trained on generic scenes fail on lab imagery and sparse views.

Approach

Use ground-truth camera calibration (Plücker ray maps) instead of learned camera pose estimation, a frozen DINOv3 encoder, and a VGGT geometry transformer that predicts per-patch 3D Gaussians trained by held-out-view rendering with SAM3-distilled foreground masks, yielding features for behavior analysis.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Cheese3D Rat7M Chickadee Human3.6M

Benchmarks: Cheese3D Rat7M Chickadee Human3.6M

Metrics: PSNR SSIM LPIPS pixel error bits per spike

Baselines: E-RayZer Pose Splatter VGGT DINOv3 BEAST

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