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Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 0 citations (OpenAlex)

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Pose Splatter is a feed-forward shape-carving plus stacked 3D U-Net and Gaussian splatting model that reconstructs laboratory animal geometry from 4–6 calibrated views without annotations, and derives a rotation-invariant visual embedding for behavior analysis.

Problem

Quantifying 3D animal pose and appearance for behavior studies is limited by sparse keypoint representations needing manual labels and by mesh-based methods requiring per-frame optimization and species templates.

Approach

Combine shape carving from sparse calibrated masked views with a stacked 3D U-Net and voxel-to-Gaussian MLP, trained end-to-end with image losses (IoU + L1) for feed-forward 3DGS reconstruction; then embed pose via spherical-harmonic power spectra of ResNet-18 features of renders from a sphere of virtual cameras, with adversarial PCA to remove azimuth information.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add stacked U-Net refinement (ablation)Pose Splatter · Mouse, Finch, and Rat (6-camera evaluation)IoU: Mouse: 0.825 -> 0.868; Finch: 0.876 -> 0.913; Rat: 0.664 -> 0.797Helped
add stacked U-Net refinement (ablation)Pose Splatter · Mouse, Finch, and Rat (5-camera evaluation)IoU: Mouse: 0.748 -> 0.760; Finch: 0.838 -> 0.848; Rat: 0.688 -> 0.794Helped
add stacked U-Net refinement (ablation)Pose Splatter · Mouse and Finch (4-camera evaluation)IoU: Mouse: 0.701 -> 0.721; Finch: 0.675 -> 0.731Helped
reduce input camera views from 6 to 5 or 4 (ablation)Pose Splatter · Mouse, Finch, and RatIoU: Mouse: 0.868 -> 0.760 (5 cam), 0.721 (4 cam); Finch: 0.913 -> 0.848 (5 cam), 0.731 (4 cam); Rat: 0.797 -> 0.794 (5 cam),Hurt
fine-tune AnySplat rather than use it zero-shotAnySplat · Mouse and Finch (4- and 5-camera evaluation)IoU: Mouse 5 cam: 0.403 -> 0.431; Mouse 4 cam: 0.392 -> 0.415; Finch 5 cam: 0.365 -> 0.412; Finch 4 cam: 0.421 -> 0.459Helped
increase PixelSplat and MVSplat context-view countPixelSplat and MVSplat · Sparse-view animal reconstructionperformanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: mouse multi-view video (released) zebra finch multi-view video Rat7M 3D-POP (pigeon subset)

Benchmarks: mouse multi-view video zebra finch multi-view video Rat7M

Metrics: IoU L1 PSNR SSIM R^2 balanced accuracy human preference rate

Baselines: 3DGS FSGS GaussianObject PixelSplat MVSplat MagicPony 3D Fauna BANMo AnySplat VGGT SLEAP 3D keypoints

Builds on: 3D Gaussian splatting SAM2 gsplat adversarial PCA ResNet-18

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