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Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks

AAAI 2025 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 1 citations (OpenAlex)

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Proposes ERLAP, which combines hierarchical RL over parameterized action primitives (SAC-trained) with a dual-population evolutionary module that stores and evolves successful primitive sequences to improve exploration and avoid catastrophic forgetting in manipulation tasks.

Problem

Robotic manipulation tasks require long sequences of actions; RL suffers from inefficient exploration over huge action spaces and catastrophic forgetting of successful experiences under sparse rewards.

Approach

Integrates a library of parameterized action primitives (HRL, high-level type policy plus low-level parameter networks trained with SAC) with an evolutionary module that treats whole primitive sequences as individuals, using a success population and a UCB-sampled development population plus crossover and four mutation operators to diversify the replay buffer.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine parameterized action primitives with dual-population sequence evolutionERLAP · Robosuite tasks (dense rewards)average success rate (%): 98.55 -> 99.27Helped
Combine parameterized action primitives with dual-population sequence evolutionERLAP · PAP (sparse rewards)success rate (%): 92.3 -> 98.5Helped
Use dual-population evolution to retain and reuse successful primitive sequencesERLAP · STA (sparse rewards)success rate (%): 74.6 -> 81.8Helped
Use dual-population evolution to retain and reuse successful primitive sequencesERLAP · PID (sparse rewards)success rate (%): 0.0±0.0 -> 77.6±11.5Helped

Surprising findings

Limitations

Experimental setup

Datasets: Robosuite simulated manipulation tasks Unity sparse-reward manipulation tasks

Benchmarks: Robosuite Lift Robosuite Pick-and-Place Robosuite Nut-Assembly Robosuite Peg-Insert Robosuite Clean-Up Robosuite Stack Unity Lift Unity Pick-and-Place Unity Stack Unity Put-into-Drawer

Metrics: task success rate average reward curves sampling steps experience proportion in replay buffer

Baselines: TD3 SAC MAPLE TRAPs MAPLE+PER

Builds on: SAC Khadka and Tumer ERL MAPLE TRAPs PER

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