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Evolutionary Reinforcement Learning with Parameterized Action Primitives for Diverse Manipulation Tasks
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Proposes ERLAP, which combines hierarchical RL over parameterized action primitives (SAC-trained) with a dual-population evolutionary module that stores and evolves successful primitive sequences to improve exploration and avoid catastrophic forgetting in manipulation tasks.
Problem
Robotic manipulation tasks require long sequences of actions; RL suffers from inefficient exploration over huge action spaces and catastrophic forgetting of successful experiences under sparse rewards.
Approach
Integrates a library of parameterized action primitives (HRL, high-level type policy plus low-level parameter networks trained with SAC) with an evolutionary module that treats whole primitive sequences as individuals, using a success population and a UCB-sampled development population plus crossover and four mutation operators to diversify the replay buffer.
Key results
- Under dense rewards, ERLAP reaches 99.27% average success rate across six Robosuite tasks versus 98.55% for TRAPs, 97.25% for MAPLE, and 12.5%/21% for TD3/SAC.
- ERLAP uses 18.8% fewer steps than TRAPs and 30.1% fewer than MAPLE on dense-reward tasks.
- Under sparse rewards, ERLAP achieves 77.6% on Put-into-Drawer where MAPLE and TRAPs get 0%, and 81.8% on Stack versus 74.6% for MAPLE+PER.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine parameterized action primitives with dual-population sequence evolution | ERLAP · Robosuite tasks (dense rewards) | average success rate (%): 98.55 -> 99.27 | Helped |
| Combine parameterized action primitives with dual-population sequence evolution | ERLAP · PAP (sparse rewards) | success rate (%): 92.3 -> 98.5 | Helped |
| Use dual-population evolution to retain and reuse successful primitive sequences | ERLAP · STA (sparse rewards) | success rate (%): 74.6 -> 81.8 | Helped |
| Use dual-population evolution to retain and reuse successful primitive sequences | ERLAP · PID (sparse rewards) | success rate (%): 0.0±0.0 -> 77.6±11.5 | Helped |
Surprising findings
- Plain TD3 and SAC obtain near-zero success on complex tasks such as Pick-and-Place, Nut-Assembly, Peg-Insert and Clean-Up, showing the value of primitives for exploration.
Limitations
- Primitive library is predefined by hand rather than learned automatically.
- Success on sparse-reward tasks is still modest (e.g., 77.6% on Put-into-Drawer, 81.8% on Stack).
- Only 3 random seeds were used for reported curves.
Experimental setup
Datasets: Robosuite simulated manipulation tasks Unity sparse-reward manipulation tasks
Benchmarks: Robosuite Lift Robosuite Pick-and-Place Robosuite Nut-Assembly Robosuite Peg-Insert Robosuite Clean-Up Robosuite Stack Unity Lift Unity Pick-and-Place Unity Stack Unity Put-into-Drawer
Metrics: task success rate average reward curves sampling steps experience proportion in replay buffer
Baselines: TD3 SAC MAPLE TRAPs MAPLE+PER
Builds on: SAC Khadka and Tumer ERL MAPLE TRAPs PER
Closest papers by meaning
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