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EvoRainbow: Combining Improvements in Evolutionary Reinforcement Learning for Policy Search

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL

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Systematically compares mechanisms of evolutionary-RL hybrids across five perspectives on dense, deceptive, and sparse reward tasks, and combines the best ones into EvoRainbow and EvoRainbow-Exp.

Problem

Existing evolutionary reinforcement learning (ERL) methods propose many mechanisms for combining EAs and RL, but it is unclear which are complementary and can be fully combined, and prior evaluations focus mainly on dense-reward MuJoCo tasks.

Approach

Decouple ERL algorithms into five perspectives (interaction mode, individual architecture, EA and operators, EA impact on RL, fitness surrogate usage), evaluate each mechanism step by step on dense, deceptive, and sparse reward tasks, then fuse the best per perspective into two frameworks: EvoRainbow for general tasks and EvoRainbow-Exp for exploration tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Parallel mode instead of EA-Master or RL-Master modeEvoRainbow framework · Locomotion, maze, and trap tasksaverage episode returnHelped
Use Shared Architecture instead of Private ArchitectureParallel-mode ERL · Humanoid and Antaverage episode returnHelped
Use Private Architecture instead of Shared ArchitectureParallel-mode ERL · Trap Maze, Wall Task, and Large Maze (Sparse)average episode returnHelped
Replace V-GA with CEMERL with Shared or Private Architecture · Five of six evaluated tasksaverage episode returnHelped
Replace CEM with PD-GAERL · Trap Mazeaverage episode returnHurt
Add Genetic Soft Update from elite individuals to the RL policyPSC and PPC · Evaluated tasksaverage episode returnMixed
Add Elite Policy GuidePSC and PPC · Maze and trap tasksaverage episode returnHurt
Use Critic rather than PeVFA as the fitness estimatorERL fitness surrogate · Ant and Trap MazeSpearman rank correlationHelped
Use Critic (H-step Bootstrap) with Generation ControlPSCG and PPCG · Locomotion tasksaverage episode returnHelped
Use Critic (H-step Bootstrap) with Generation ControlPSCG and PPCG · Trap Maze and Wall Taskaverage episode returnHurt
Combine Parallel mode, Shared Architecture, CEM, Genetic Soft Update, and Critic (H-step Bootstrap) with Generation ControlEvoRainbow · General tasksaverage episode returnHelped
Use Private Architecture, CEM, and Genetic Soft Update without the fitness surrogateEvoRainbow-Exp · Exploration tasksaverage episode returnHelped

Surprising findings

Limitations

Experimental setup

Datasets: MuJoCo MinAtar Maze tasks (PointMaze/AntMaze) Trap tasks Robot manipulation tasks (Meta-World)

Benchmarks: MuJoCo Humanoid MuJoCo Ant MuJoCo Walker MuJoCo Swimmer MinAtar Ant Maze Trap Maze Wall Task Large Maze (Sparse) Robot manipulation tasks

Metrics: average episodic return success rate Spearman rank correlation

Baselines: ERL CERL PDERL CEM-RL PGPS ERL-Re2 SAC TD3 DQN

Builds on: ERL CEM-RL PDERL ERL-Re2 PGPS CERL TD3 SAC

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