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PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning
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Proposes PEAR, which adaptively relabels a few expert demonstrations using the lower primitive's Q-function to build achievable subgoal data, then jointly optimizes off-policy SAC-based HRL with BC or GAIL-style IRL regularization.
Problem
Hierarchical RL with off-policy learning suffers from non-stationarity between levels, and fixed-window subgoal relabeling of expert demos yields subgoals that are too easy or too hard for the lower primitive, in sparse-reward long-horizon robotic tasks.
Approach
Use the current lower primitive's action-value function to adaptively select demonstration states as subgoals, periodically re-populating the subgoal dataset to form a curriculum of achievable subgoals, then regularize the joint RL objective with BC or IRL (GAIL with LSGAN) imitation terms, with a margin classification term to curb Q overestimation on out-of-distribution states.
Key results
- PEAR reaches up to 80% success on complex sparse robotic control tasks where baselines typically fail to show significant progress (5 seeds).
- On real-robot experiments, PEAR-IRL achieves success accuracy of 0.8 (pick and place), 0.6 (bin), and 0.3 (rope) over 5 sets of 10 trials.
- PEAR-IRL and PEAR-BC outperform PEAR-RPL (fixed-window relabeling) in almost all tasks, and the RPL baseline fails on all real-world tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace fixed-window relabeling with adaptive relabeling (ablation) | PEAR-IRL · Maze navigation and manipulation tasks | success rate | Helped |
| add margin classification objective (ablation) | PEAR-IRL and PEAR-BC · Maze navigation and manipulation tasks | success rate | Helped |
| use IRL rather than BC regularization (ablation) | PEAR · Real-world pick and place, bin, and rope manipulation | accuracy: pick and place: 0.8 vs 0.8; bin: 0.6 vs 0; rope: 0.3 vs 0.3 | Mixed |
| use a larger number of sub-optimal demonstrations (ablation) | PEAR-IRL · Maze navigation and manipulation tasks | success rate | Hurt |
| vary the relabeling threshold Q_thresh (ablation) | PEAR · Six task environments | success rate | Mixed |
| vary the subgoal dataset re-population interval p (ablation) | PEAR · Six task environments | success rate | Mixed |
| vary fixed-window size k (ablation) | RPL · Six task environments | success rate | Mixed |
| vary IL regularization weight psi (ablation) | PEAR · Six task environments | success rate | Mixed |
| vary the number of expert demonstrations (ablation) | PEAR · Six task environments | success rate | Mixed |
| replace hierarchical PEAR-IRL with single-level HER-BC (ablation) | PEAR-IRL · Complex task environments | success rate | Helped |
| add expert demonstrations and hierarchical behavior cloning (ablation) | HAC and hierarchical baselines · Six task environments | success rate | Mixed |
| remove margin classification objective (ablation) | PEAR-IRL and PEAR-BC · Six task environments | training stability | Hurt |
Surprising findings
- PEAR-BC achieves 0 success on the real-world bin task while PEAR-IRL achieves 0.6.
Limitations
- Requires availability of directed expert demonstrations.
- Periodic re-population of the subgoal dataset adds overhead that may be a bottleneck when relabeling is costly.
- Real-world experiments use hard-coded velocity values and state estimates from a depth camera rather than accurate velocity estimation.
Experimental setup
Datasets: expert demonstrations generated by RRT (maze), hard-coded policies (pick and place, bin, hollow), VR teleoperation (kitc
Benchmarks: maze navigation pick and place bin hollow rope manipulation franka kitchen
Metrics: success rate average distance between predicted and achieved subgoals
Baselines: RPL RAPS HAC HIER HIER-NEG DAC SAC (FLAT) BC HER-BC
Builds on: Soft Actor-Critic Relay Policy Learning Hierarchical Actor-Critic GAIL Hindsight Experience Replay
Closest papers by meaning
- PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling (ICML 2024 · similarity 0.91)
- CRISP: Curriculum-Inducing Primitive Informed Subgoal Prediction for Boosting Hierarchical Reinforcement Learning (AAAI 2026 · similarity 0.90)
- Data-Efficient Hierarchical Reinforcement Learning (NeurIPS 2018 · similarity 0.90)
- Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives (NeurIPS 2021 · similarity 0.88)
- Direct Preference Optimization for Primitive-Enabled Hierarchical RL: A Bilevel Approach (ICLR 2026 · similarity 0.88)
- An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning (ICLR 2025 · similarity 0.86)
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