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ERL-TD: Evolutionary Reinforcement Learning Enhanced with Truncated Variance and Distillation Mutation

AAAI 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Temporal-difference and discounting theory · 6 citations (OpenAlex)

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Proposes ERL-TD, an evolutionary RL method that uses multiple Q-networks with a truncated-variance Bellman backup to curb overestimation and a distillation mutation to guide population mutation, evaluated on OpenAI Gym and DMC.

Problem

Evolutionary reinforcement learning suffers from Q-value overestimation bias in off-policy RL and inefficient, overly random mutations in the EA population, reducing sample efficiency and stability in continuous control.

Approach

Use the mean of multiple Q-networks minus a power of their variance as the Bellman target while variance is unstable (switching to the plain mean once stable), and replace random Gaussian mutation with distillation mutation where population policies distill from the elite/RL teacher and mutate using the last distillation gradient's magnitude and direction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ERL-TD (DrQ) instead of SUNRISEDMC agent · reacher-easy, 100K stepsscore: 722±50 -> 983±14Helped
Use ERL-TD (DrQ) instead of SUNRISEDMC agent · ball in cup-catch, 100K stepsscore: 913±53 -> 972±27Helped
Use ERL-TD (DrQ) instead of SUNRISEDMC agent · walker-walk, 100K stepsscore: 667 ±147 -> 475 ±54Hurt
Use ERL-TD (DrQ) instead of SUNRISEDMC agent · reacher-easy, 500K stepsscore: 982±3 -> 990±5Helped
Use ERL-TD (DrQ) instead of SUNRISEDMC agent · walker-walk, 500K stepsscore: 953 ±13 -> 889 ±21Hurt
Use distillation mutation instead of Gaussian mutation (ablation)ERL-TD · Hopper-v2, Swimmer-v2, and Walker2d-v2cumulative rewardHelped
Remove variance from the Bellman target (NV) (ablation)ERL-TD · Hopper-v2 and Walker2d-v2cumulative rewardHurt
Use variance without truncation (NT) (ablation)ERL-TD · Hopper-v2, Swimmer-v2, and Walker2d-v2cumulative rewardHurt
Use 2 Q-networks (ablation)ERL-TD · Swimmer-v2 and Walker2d-v2cumulative rewardHurt
Use 3 or 5 Q-networks (ablation)ERL-TD · Hopper-v2 and Swimmer-v2cumulative rewardHurt
Use four Q-networks instead of 2, 3, or 5 (ablation)ERL-TD · OpenAI Gym environmentscumulative rewardHelped
Use REDQ rather than ERL-TD's truncated variance method (ablation)ERL-TD · Hoppertraining time for 10000 frames: 853.74 -> 4,520.63 secondsHurt

Surprising findings

Limitations

Experimental setup

Datasets: OpenAI Gym (HalfCheetah-v2, Walker2d-v2, Hopper-v2, Ant-v2, Humanoid-v2, Swimmer-v2) DeepMind Control Suite (finger-spin, cartpole-swingup, reacher-easy, cheetah-run, walker-walk, ball in cup-catch)

Benchmarks: OpenAI Gym MuJoCo tasks DeepMind Control Suite

Metrics: cumulative reward mean and standard deviation over seeds Q-value estimation accuracy wall-clock training time

Baselines: ERL ERL-Re2 PDERL CERL CEM-RL SAC TD3 PlaNet Dreamer CURL RAD DrQ

Builds on: ERL CERL PDERL SAC DrQ REDQ

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