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GameGen-X: Interactive Open-world Game Video Generation

ICLR 2025 · Video › Video generation · approach: World-model video generation · 2 citations (OpenAlex)

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Introduces GameGen-X, a diffusion transformer that generates open-world game videos and allows interactive control via a frozen foundation model plus a trained InstructNet, trained on the new 1M-clip OGameData dataset.

Problem

Generating novel, complex open-world game video content and making it interactively controllable by user inputs (text instructions and keyboard) remains unsolved; prior game simulators focus on 2D or early 3D games.

Approach

A masked spatial-temporal diffusion transformer unifies text-to-video and video continuation; a frozen foundation model is paired with a trainable InstructNet containing operation-fusion (scale/shift from keyboard) and instruction-fusion (cross-attention from structured text) experts to steer future latents.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use GameGen-X rather than CogVideoX-5BOpen-world game video generation · Open-world game video generationFID: 316.9 -> 252.1Helped
use GameGen-X rather than OpenSora1.2Open-world game video generation · Open-world game video generationFVD: 1016.3 -> 759.8Helped
use GameGen-X rather than OpenSora1.2Open-world game video generation · Open-world game video generationTVA: 0.50 -> 0.87Helped
use GameGen-X rather than OpenSora-Plan1.2Open-world game video generation · Open-world game video generationUP: 0.43 -> 0.82Helped
use GameGen-X rather than OpenSora-Plan1.2Interactive control · Interactive controlSR-C: 26.6% -> 63.0%Helped
use GameGen-X rather than OpenSora-Plan1.2Interactive control · Interactive controlSR-E: 31.7% -> 56.8%Helped
use GameGen-X rather than OpenSora-Plan1.2Interactive control · Interactive controlUP: 0.46 -> 0.71Helped
use MiraData (ablation)Generation baseline · Generation ablationFID: 289.5 -> 303.7Hurt
use MiraData (ablation)Generation baseline · Generation ablationTVA: 0.83 -> 0.70Hurt
use short captions (ablation)Generation baseline · Generation ablationTVA: 0.83 -> 0.53Hurt
use progression training (ablation)Generation baseline · Generation ablationFID: 289.5 -> 294.2Hurt
add Instruct Captions (ablation)GameGen-X control · Interactive controlSR-C: 31.6% -> 45.6%Helped

Surprising findings

Limitations

Experimental setup

Datasets: OGameData-GEN OGameData-INS MiraData InternVid Panda-70M

Benchmarks: OGameData test split open-domain generation comparison

Metrics: FID FVD TVA User Preference Motion Smoothness Dynamic Degrees Subject Consistency Imaging Quality Success Rate (character and environment)

Baselines: Mira OpenSora-Plan1.2 OpenSora1.2 CogVideoX-5B Kling Pika Runway Luma Tongyi

Builds on: rectified flow classifier-free guidance T5 3D-VAE video compression

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