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GameGen-X: Interactive Open-world Game Video Generation
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Introduces GameGen-X, a diffusion transformer that generates open-world game videos and allows interactive control via a frozen foundation model plus a trained InstructNet, trained on the new 1M-clip OGameData dataset.
Problem
Generating novel, complex open-world game video content and making it interactively controllable by user inputs (text instructions and keyboard) remains unsolved; prior game simulators focus on 2D or early 3D games.
Approach
A masked spatial-temporal diffusion transformer unifies text-to-video and video continuation; a frozen foundation model is paired with a trainable InstructNet containing operation-fusion (scale/shift from keyboard) and instruction-fusion (cross-attention from structured text) experts to steer future latents.
Key results
- Generation: FID 252.1 and FVD 759.8 vs best open-source baseline CogVideoX-5B 316.9 / 1310.2 (OpenSora1.2 318.1 / 1016.3).
- Control: SR-C 63.0% and SR-E 56.8% vs OpenSora-Plan1.2 26.6% / 31.7%.
- Ablation: removing InstructNet drops SR-C from 45.6% to 12.3% and UP from 0.50 to 0.16.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GameGen-X rather than CogVideoX-5B | Open-world game video generation · Open-world game video generation | FID: 316.9 -> 252.1 | Helped |
| use GameGen-X rather than OpenSora1.2 | Open-world game video generation · Open-world game video generation | FVD: 1016.3 -> 759.8 | Helped |
| use GameGen-X rather than OpenSora1.2 | Open-world game video generation · Open-world game video generation | TVA: 0.50 -> 0.87 | Helped |
| use GameGen-X rather than OpenSora-Plan1.2 | Open-world game video generation · Open-world game video generation | UP: 0.43 -> 0.82 | Helped |
| use GameGen-X rather than OpenSora-Plan1.2 | Interactive control · Interactive control | SR-C: 26.6% -> 63.0% | Helped |
| use GameGen-X rather than OpenSora-Plan1.2 | Interactive control · Interactive control | SR-E: 31.7% -> 56.8% | Helped |
| use GameGen-X rather than OpenSora-Plan1.2 | Interactive control · Interactive control | UP: 0.46 -> 0.71 | Helped |
| use MiraData (ablation) | Generation baseline · Generation ablation | FID: 289.5 -> 303.7 | Hurt |
| use MiraData (ablation) | Generation baseline · Generation ablation | TVA: 0.83 -> 0.70 | Hurt |
| use short captions (ablation) | Generation baseline · Generation ablation | TVA: 0.83 -> 0.53 | Hurt |
| use progression training (ablation) | Generation baseline · Generation ablation | FID: 289.5 -> 294.2 | Hurt |
| add Instruct Captions (ablation) | GameGen-X control · Interactive control | SR-C: 31.6% -> 45.6% | Helped |
Surprising findings
- Image quality (IQ) scores favor models trained on natural scene data, so GameGen-X scores lower than CogVideoX-5B on IQ (0.50 vs 0.53 generation, 0.44 vs 0.55 control).
Limitations
- Dataset release restricted; only YouTube IDs and informational use described, and future open-sourcing is conditional.
- Lower image quality scores than natural-scene-trained baselines.
- Evaluation of control relies partly on human experts and a VLM judge (PLLaVA).
Experimental setup
Datasets: OGameData-GEN OGameData-INS MiraData InternVid Panda-70M
Benchmarks: OGameData test split open-domain generation comparison
Metrics: FID FVD TVA User Preference Motion Smoothness Dynamic Degrees Subject Consistency Imaging Quality Success Rate (character and environment)
Baselines: Mira OpenSora-Plan1.2 OpenSora1.2 CogVideoX-5B Kling Pika Runway Luma Tongyi
Builds on: rectified flow classifier-free guidance T5 3D-VAE video compression
Closest papers by meaning
- Diffusion Models Are Real-Time Game Engines (ICLR 2025 · similarity 0.88)
- From Zero to Hero: Training-Free Custom Concept Spawning in World Models (NeurIPS 2026 · similarity 0.87)
- Unbounded: A Generative Infinite Game of Character Life Simulation (ICLR 2025 · similarity 0.86)
- Moonshine: Distilling Game Content Generators into Steerable Generative Models (AAAI 2025 · similarity 0.86)
- Genie: Generative Interactive Environments (ICML 2024 · similarity 0.86)
- The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control (NeurIPS 2025 · similarity 0.86)
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