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ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork
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Reformulates ad hoc teamwork as an open-ended minimax-regret game and proposes ROTATE, which generates competence-bounded per-state regret-maximizing teammates and trains an ego agent against a growing population buffer.
Problem
Ad hoc teamwork requires ego agents to cooperate with unseen teammates, but two-stage methods use fixed teammate sets with limited coverage, and adversarial teammate generation can produce incompetent (sabotaging) teammates that hinder learning.
Approach
Alternates between an ego agent and a teammate generator that maximizes the ego's cooperative regret over all visited states (not just initial states), with a competence-bounding return term (λ-weighted teammate-BR return) that provably bounds teammate competence on encountered states, plus a population buffer of all past teammates.
Key results
- ROTATE attains the highest mean normalized return on five of six tasks; Minimax Return is best on AA.
- On LBF, ROTATE achieves 89.5 unnormalized return versus 85.8 for the best baseline CoMeDi.
- In the sabotage matrix game, ROTATE teammates have near-zero sabotage probability while per-trajectory regret yields over a third of states with P(S) near 1.0.
Surprising findings
- Maximizing per-trajectory regret can yield teammates that minimize returns with every ego agent (matrix game example).
- Higher competence weights raise training returns but intermediate weights give the best evaluation returns on Cramped Room/Counter Circuit.
Limitations
- Each open-ended iteration trains teammate and best response from scratch, which is computationally expensive.
- Theory does not explain why bounding competence on teammate-ego interactions helps ego learning.
- Uniform population sampling; worst-case buffer sampling left for future work.
Experimental setup
Datasets: Overcooked (CR, AA, CC, CoR, FC layouts) Level-Based Foraging human gameplay dataset for Overcooked (human proxy)
Benchmarks: Overcooked (CR, AA, CC, CoR, FC) Level-Based Foraging
Metrics: normalized mean return IQM median probability of improvement worst-case normalized return
Baselines: PAIRED Minimax Return Fictitious Co-Play BRDiv CoMeDi COLE
Builds on: unsupervised environment design PAIRED Fictitious Co-Play BRDiv CoMeDi COLE PPO
Closest papers by meaning
- Ad Hoc Teamwork via Offline Goal-Based Decision Transformers (ICML 2025 · similarity 0.91)
- Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents (AAAI 2024 · similarity 0.90)
- Open Ad Hoc Teamwork with Cooperative Game Theory (ICML 2024 · similarity 0.90)
- N-agent Ad Hoc Teamwork (NeurIPS 2024 · similarity 0.89)
- Adaptively Coordinating with Novel Partners via Learned Latent Strategies (NeurIPS 2025 · similarity 0.88)
- LLM-Assisted Semantically Diverse Teammate Generation for Efficient Multi-agent Coordination (ICML 2025 · similarity 0.87)
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