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ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 0 citations (OpenAlex)

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Reformulates ad hoc teamwork as an open-ended minimax-regret game and proposes ROTATE, which generates competence-bounded per-state regret-maximizing teammates and trains an ego agent against a growing population buffer.

Problem

Ad hoc teamwork requires ego agents to cooperate with unseen teammates, but two-stage methods use fixed teammate sets with limited coverage, and adversarial teammate generation can produce incompetent (sabotaging) teammates that hinder learning.

Approach

Alternates between an ego agent and a teammate generator that maximizes the ego's cooperative regret over all visited states (not just initial states), with a competence-bounding return term (λ-weighted teammate-BR return) that provably bounds teammate competence on encountered states, plus a population buffer of all past teammates.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked (CR, AA, CC, CoR, FC layouts) Level-Based Foraging human gameplay dataset for Overcooked (human proxy)

Benchmarks: Overcooked (CR, AA, CC, CoR, FC) Level-Based Foraging

Metrics: normalized mean return IQM median probability of improvement worst-case normalized return

Baselines: PAIRED Minimax Return Fictitious Co-Play BRDiv CoMeDi COLE

Builds on: unsupervised environment design PAIRED Fictitious Co-Play BRDiv CoMeDi COLE PPO

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