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Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 6 citations (OpenAlex)

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Proposes L-BRDiv, which jointly approximates the minimum coverage set of a cooperative environment and generates training teammate policies via a Lagrangian-constrained optimization, yielding more robust ad hoc teamwork agents than BRDiv and LIPO.

Problem

Ad hoc teamwork agents must cooperate robustly with unseen partners, but heuristic adversarial-diversity metrics used to generate training teammates do not always maximize robustness and can yield self-sabotaging teammates.

Approach

Argues that robust AHT agents should emulate the minimum coverage set (set of best-response policies to any partner policy) and introduces L-BRDiv, which learns Lagrange multipliers over constraints so teammate policies cover distinct MCS members without hand-tuning the diversity weight alpha.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Lagrangian-optimized diversity weights with constrained MCS approximation (L-BRDiv) instead of heuristic adversarial diversityteammate generation for AHT training · Repeated Matrix Game, Weighted Cooperative Reaching, Level-based ForagingAHT agent robustness (episodic return vs unseen teammates)Helped
L-BRDiv instead of BRDivteammate generation for AHT training · Cooperative ReachingAHT agent episodic returnHurt
Learned Lagrange multipliers instead of fixed cross-play weight alpha (BRDiv/LIPO need tuning)teammate generation · Repeated Matrix Gamenumber of MCS members discoveredHelped
Adversarial diversity objectives (BRDiv, LIPO) with any constant uniform alpha (ablation)teammate generation · Repeated Matrix Game and Weighted Cooperative Reachingwhether MCS members are preferred by diversity objectiveHurt
Using L-BRDiv's constrained objective with near-zero tolerance tau in MCS approximationL-BRDiv teammate generation · Cooperative ReachingBR policies quality against AHT partnersHurt
Self-sabotage not filtered during teammate generation (no ADVERSITY-style prevention)teammate generation · generalqualitativeNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Repeated Matrix Game Cooperative Reaching Weighted Cooperative Reaching Level-based Foraging

Benchmarks: Repeated Matrix Game Cooperative Reaching Weighted Cooperative Reaching Level-based Foraging

Metrics: average episodic returns with heuristic evaluation teammates 95% confidence interval across four seeds number of MCS members discovered

Baselines: BRDiv LIPO

Builds on: BRDiv LIPO MAPPO RL^2

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