Research map / Multi-agent systems and games / Cooperative multi-agent RL
Open Ad Hoc Teamwork with Cooperative Game Theory
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Formalizes open ad hoc teamwork as a dynamic coalitional affinity game and derives CIAO, a graph-based RL method (extending GPL with a star or complete affinity graph, constraints and regularizers) that outperforms GPL on LBF and Wolfpack.
Problem
Open ad hoc teamwork, where a learner must collaborate with a changing number of teammates of unknown types without prior coordination; existing graph-based policy learning (GPL) lacks a principled explanation of its joint Q-value representation.
Approach
Model OAHT as an open stochastic Bayesian coalitional affinity game with a dynamic affinity graph and a dynamic variational strict core solution concept; this justifies GPL's pairwise-plus-individual joint Q-value and yields CIAO, which adds non-negativity constraints on pairwise utilities and a graph-dependent regularizer on individual utilities.
Key results
- CIAO-C outperforms GPL in most Wolfpack and LBF scenarios with max 5 and 9 agents, trained with max 3 agents.
- Ablations removing the non-negative pairwise utility constraint (CIAO-C-NP, CIAO-S-NP) perform notably worse than CIAO-C and CIAO-S.
- The star-graph variant CIAO-S is more generalizable to unseen agent-type sets than the complete-graph variant CIAO-C.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CIAO-C instead of GPL | Open ad hoc teamwork · Wolfpack and LBF; maximum of 5 and 9 agents | performance | Helped |
| Use CIAO-S instead of CIAO-C | CIAO · Wolfpack and LBF; maximum team size varies | performance | Mixed |
| Enforce non-negative pairwise utility instead of allowing negative pairwise utility (ablation) | CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 and 9 agents | performance | Helped |
| Allow non-zero individual utility instead of enforcing it to zero (ablation) | CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 and 9 agents | performance | Helped |
| Use the GPL training loss without filtering transitions where the team grows (ablation) | CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 agents | performance | No clear effect |
| Use a star graph instead of a complete graph | CIAO · Wolfpack and LBF; agent-type sets with intersection or mutual exclusion; maximum team size 5 | generalization | Helped |
| Use CIAO instead of GPL | Open ad hoc teamwork · Wolfpack and LBF; agent-type sets with intersection or mutual exclusion; maximum team size 5 | performance | Helped |
Surprising findings
- The star-graph variant is better with fewer agents while the complete graph is better with more agents.
- The simplified GPL training loss (omitting N_t subset N_t+1 transitions) performs approximately as well as the exact variant.
Limitations
- Assumes fully observable scenarios and fixed teammate policies and types (no adaptation of teammates).
- Individual utility non-negativity is a hypothesis rather than derived from theory.
- Joint Q-value restricted to linear decomposition with pairwise and individual terms.
Experimental setup
Datasets: Level-based Foraging Wolfpack
Benchmarks: Level-based Foraging Wolfpack
Metrics: episode return
Baselines: GPL-Q
Builds on: GPL coalitional affinity game fitted Q-learning DQN LSTM
Closest papers by meaning
- Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning (ICML 2021 · similarity 0.94)
- N-agent Ad Hoc Teamwork (NeurIPS 2024 · similarity 0.90)
- ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork (NeurIPS 2026 · similarity 0.90)
- Ad Hoc Teamwork via Offline Goal-Based Decision Transformers (ICML 2025 · similarity 0.89)
- Minimum Coverage Sets for Training Robust Ad Hoc Teamwork Agents (AAAI 2024 · similarity 0.87)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.85)
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