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Open Ad Hoc Teamwork with Cooperative Game Theory

ICML 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Coordination graphs · 0 citations (OpenAlex)

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Formalizes open ad hoc teamwork as a dynamic coalitional affinity game and derives CIAO, a graph-based RL method (extending GPL with a star or complete affinity graph, constraints and regularizers) that outperforms GPL on LBF and Wolfpack.

Problem

Open ad hoc teamwork, where a learner must collaborate with a changing number of teammates of unknown types without prior coordination; existing graph-based policy learning (GPL) lacks a principled explanation of its joint Q-value representation.

Approach

Model OAHT as an open stochastic Bayesian coalitional affinity game with a dynamic affinity graph and a dynamic variational strict core solution concept; this justifies GPL's pairwise-plus-individual joint Q-value and yields CIAO, which adds non-negativity constraints on pairwise utilities and a graph-dependent regularizer on individual utilities.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CIAO-C instead of GPLOpen ad hoc teamwork · Wolfpack and LBF; maximum of 5 and 9 agentsperformanceHelped
Use CIAO-S instead of CIAO-CCIAO · Wolfpack and LBF; maximum team size variesperformanceMixed
Enforce non-negative pairwise utility instead of allowing negative pairwise utility (ablation)CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 and 9 agentsperformanceHelped
Allow non-zero individual utility instead of enforcing it to zero (ablation)CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 and 9 agentsperformanceHelped
Use the GPL training loss without filtering transitions where the team grows (ablation)CIAO-S and CIAO-C · Wolfpack and LBF; maximum of 5 agentsperformanceNo clear effect
Use a star graph instead of a complete graphCIAO · Wolfpack and LBF; agent-type sets with intersection or mutual exclusion; maximum team size 5generalizationHelped
Use CIAO instead of GPLOpen ad hoc teamwork · Wolfpack and LBF; agent-type sets with intersection or mutual exclusion; maximum team size 5performanceHelped

Surprising findings

Limitations

Experimental setup

Datasets: Level-based Foraging Wolfpack

Benchmarks: Level-based Foraging Wolfpack

Metrics: episode return

Baselines: GPL-Q

Builds on: GPL coalitional affinity game fitted Q-learning DQN LSTM

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