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Ad Hoc Teamwork via Offline Goal-Based Decision Transformers

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception

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Extends ad hoc teamwork to the offline setting and proposes TAGET, a hierarchical goal-conditioned Decision Transformer that predicts teammate-aware return-to-go and sub-goals to act with unseen teammates from a fixed multi-agent dataset.

Problem

Ad hoc teamwork requires an ego agent to collaborate with unknown teammates, but existing AHT methods need online interaction and carefully designed teammate pools, which are infeasible in many real settings. The paper targets learning such a policy purely from offline multi-agent interaction data u

Approach

A hierarchical sequence model in which a high-level module predicts a teammate-aware return-to-go (TA-RTG) and a teammate-aware sub-goal (TA-Goal, a predicted future global state) from local observations via two regularized encoders, and a low-level goal-conditioned Decision Transformer generates actions; trajectory mirroring rotates the ego role across agents to enlarge the dataset.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TAGET instead of the evaluated baselinesOffline ad hoc teamwork · Predator-prey, Level-Based Foraging, and Overcookedreturn: 37.83%Helped
Remove the TA-Goal decoder (ablation)TAGET · OvercookedreturnHurt
Remove offline data pre-processing with trajectory mirroring (ablation)TAGET · Predator-prey, Level-Based Foraging, and OvercookedreturnHurt

Limitations

Experimental setup

Datasets: Predator-prey offline dataset Level-Based Foraging offline dataset Overcooked offline dataset

Benchmarks: Predator-prey (PP-4, PP-8) Level-Based Foraging (LBF-4, LBF-8) Overcooked (Overcooked-4, Overcooked-8)

Metrics: average episodic return 95% confidence interval

Baselines: Decision Transformer Prompt-DT ODITS-off LIAM-off CQL MADT

Builds on: Decision Transformer ODITS LIAM Prompt-DT CSP

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