Research map / 3D vision / NeRF and radiance fields
DetRF: Detachable Novel Views Synthesis of Dynamic Scenes Using Backdrop-Driven Neural Radiance Fields
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Proposes DetRF, a parallel dual-NeRF with a backdrop-driven static background encoder and a per-ray occlusion/transmittance weight module, for novel view synthesis of dynamic scenes from casual monocular videos.
Problem
Novel view synthesis of real-world dynamic scenes from casual monocular video is ill-posed; prior NeRF methods ignore the global static background distribution and occlusion transmittance along rays, hurting static and occluded regions.
Approach
Decompose the scene into a static background NeRF conditioned on a latent backdrop code (via attention over a backdrop encoder) and a 6D-input dynamic NeRF with flow prediction, then blend their renderings per ray using learned per-sample occlusion weights and a transmittance weight.
Key results
- On NVIDIA dynamic scenes, DetRF reaches 27.55 PSNR and 0.0530 LPIPS on average, versus 27.30/0.0603 for Gao et al. (2021).
- On urban driving scenes, DetRF reaches 33.16 PSNR and 0.9586 SSIM, versus 32.85 PSNR for Gao et al.
- Ablation: the backdrop encoder adds 0.79 PSNR and the occlusion weight module adds about 5.5% PSNR on NVIDIA scenes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DetRF instead of Gao et al. | NVIDIA dynamic scenes · NVIDIA dynamic scenes (Ave) | PSNR: 27.30 -> 27.55 | Helped |
| Use DetRF instead of Gao et al. | NVIDIA dynamic scenes · NVIDIA dynamic scenes (Ave) | LPIPS: .0603 -> .0530 | Helped |
| Use DetRF instead of Gao et al. | Urban driving scenes · Urban driving scenes | PSNR: 32.85 -> 33.16 | Helped |
| Use DetRF instead of Gao et al. | Urban driving scenes · Urban driving scenes | SSIM: .9571 -> .9586 | Helped |
| Use DetRF instead of NSFF | Urban driving scenes · Urban driving scenes | LPIPS: .0413 -> .0359 | Helped |
| Add backdrop encoder (BE) (ablation) | Base (two naive NeRFs) · NVIDIA dynamic scenes | PSNR: 25.23 -> 26.02 | Helped |
| Add ray occlusion weight module (RW) (ablation) | Base+BE · NVIDIA dynamic scenes | PSNR: 26.02 -> 27.44 | Helped |
| Add flow consistency loss (Lflow) (ablation) | Base+BE+RW · NVIDIA dynamic scenes | PSNR: 27.44 -> 27.50 | Helped |
| Add depth loss (Ldepth) (ablation) | Ours+Lflow · NVIDIA dynamic scenes | PSNR: 27.50 -> 27.55 | Helped |
Limitations
- Relies on accurate camera poses and optical flow; inaccurate estimates cause motion artifacts and incorrect decoupling.
- Ghosting artifacts in motion areas and half-baked disentanglement results in failure cases.
- Per-scene optimization of multiple NeRFs with 7e5 iterations total; code only promised 'soon'.
Experimental setup
Datasets: NVIDIA dynamic scenes Argoverse
Benchmarks: NVIDIA dynamic scenes Urban driving scenes
Metrics: PSNR LPIPS SSIM
Baselines: Yoon et al. 2020 NeRF NSFF Gao et al. 2021 D2NeRF
Builds on: NeRF NSFF Gao et al. dynamic NeRF RAFT MiDaS depth estimation
Closest papers by meaning
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.89)
- NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation (CVPR 2024 · similarity 0.88)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.88)
- TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video (CVPR 2024 · similarity 0.88)
- DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes (CVPR 2025 · similarity 0.87)
- Multi-Level Neural Scene Graphs for Dynamic Urban Environments (CVPR 2024 · similarity 0.87)
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