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TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video
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Proposes TeTriRF, a hybrid tri-plane plus density-grid representation for free-viewpoint video, trained in temporal groups with consistency regularizers and compressed with off-the-shelf HEVC video codecs.
Problem
Free-viewpoint video with NeRF requires large storage for long multi-view sequences, and existing compact methods are either slow to render or need high-end GPUs for decoding.
Approach
Factorize each frame into a tri-plane of feature planes and an explicit density grid, train consecutive frame groups jointly with intra- and inter-group L1 regularizers that make features temporally consistent and low-entropy, then compress the planes as image sequences with H.265.
Key results
- On the NHR dataset, Ours(low) reaches 30.42 PSNR at about 11.76 KB per frame, versus ReRF's 30.34 PSNR at 1220 KB, and renders at 0.1 s per frame versus 0.21 s for ReRF.
- On the ReRF dataset, Ours(low) achieves 27.60 PSNR at 11.72 KB per frame, while Ours(high) reaches 30.18 PSNR at 71.67 KB per frame, compared with ReRF's 30.33 PSNR at 843 KB.
- On DyNeRF, Ours(high) reports 30.43 PSNR, comparable to other methods, with lower training time and storage than the alternatives tested (e.g. 1733 KB for MixVoxels).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add two-pass progressive scaling (ablation) | TeTriRF · sport1 (NHR) | PSNR | Helped |
| add group-based regularizers (ablation) | TeTriRF · sport1 (NHR) | PSNR | Helped |
| replace H.265 with MPEG-2 codec (ablation) | TeTriRF · sport1 (NHR) | PSNR | Hurt |
| use the hybrid tri-plane and density-grid representation instead of ReRF’s 3D voxel grid (ablation) | TeTriRF · sport1 (NHR) | PSNR | Helped |
Surprising findings
- Even with the older MPEG-2 codec in place of H.265, TeTriRF still outperforms ReRF in the rate-distortion comparison, suggesting the hybrid representation itself helps compression.
Limitations
- Rendering speed depends on scene sparsity and the Python implementation includes system overhead, so timings are only relative.
- Experiments use stationary cameras; moving-camera dynamic scenes are not covered.
- On the DyNeRF forward-facing scene, Ours(low) has notably lower quality (28.71 PSNR) than the baselines.
Experimental setup
Datasets: NHR ReRF DyNeRF
Benchmarks: NHR ReRF dataset DyNeRF
Metrics: PSNR SSIM LPIPS training time per frame rendering time per frame model size per frame (KB)
Baselines: KPlanes HumanRF TiNeuVox ReRF NeRFPlayer MixVoxels
Builds on: DVGO K-Planes ReRF NeRF deferred shading
Closest papers by meaning
- VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams (CVPR 2024 · similarity 0.90)
- NeRF-VPT: Learning Novel View Representations with Neural Radiance Fields via View Prompt Tuning (AAAI 2024 · similarity 0.89)
- MuRF: Multi-Baseline Radiance Fields (CVPR 2024 · similarity 0.88)
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis (NeurIPS 2025 · similarity 0.88)
- Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields (AAAI 2024 · similarity 0.88)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.88)
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