Research map / 3D vision / Gaussian splatting
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
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Proposes DAVIGS, a decoupled image-level appearance module for Gaussian Splatting that predicts per-pixel affine color transforms from hash-grid 3D features and per-view embeddings, with cell-based querying and an identity regularizer.
Problem
Appearance variations (camera ISP, time of day, weather, local lighting) cause floaters and color distortions in Gaussian Splatting reconstructions; existing decoupled methods handle only mild global changes while coupled methods are slow and memory-heavy.
Approach
Transform rendered images at the image level (decoupled, discardable after optimization) using per-pixel affine matrices decoded from multi-resolution hash-grid features of back-projected 3D coordinates plus a per-view appearance embedding, giving 3D-consistent local appearance handling; a cell-based query and identity regularization make it efficient and stable.
Key results
- On the GLAV dataset DAVIGS reaches 28.31 PSNR / 0.861 SSIM / 0.134 LPIPS with 19 min training, 3.4G VRAM and 151 FPS, outperforming GS-W (27.23 PSNR) and WildGaussians (24.68 PSNR).
- As a plug-and-play module, it raises 2DGS PSNR from 22.70 to 27.76 and GOF PSNR from 22.38 to 28.21 with small extra training time.
- Replacing 3D xyz features with uv, depth, or color features drops PSNR to 20.04-22.12 from 22.75 in the ablation (ablation reported on a different scale than main table).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace 3D xyz features with uv coordinates (ablation) | DAVIGS · GLAV | PSNR: 22.75 -> 21.76 | Hurt |
| replace 3D xyz features with depth (ablation) | DAVIGS · GLAV | PSNR: 22.75 -> 20.04 | Hurt |
| replace 3D xyz features with uv coordinates and depth (ablation) | DAVIGS · GLAV | PSNR: 22.75 -> 22.12 | Hurt |
| replace 3D xyz features with RGB color (ablation) | DAVIGS · GLAV | PSNR: 22.75 -> 21.58 | Hurt |
| add the transformation regularizer L_ID (ablation) | DAVIGS · GLAV | PSNR: 21.33 -> 22.75 | Helped |
| set query cell size to 1 instead of 8 (ablation) | DAVIGS · GLAV | PSNR: 28.31 -> 28.24 | No clear effect |
| set query cell size to 2 instead of 8 (ablation) | DAVIGS · GLAV | PSNR: 28.31 -> 28.35 | No clear effect |
| set query cell size to 4 instead of 8 (ablation) | DAVIGS · GLAV | PSNR: 28.31 -> 28.33 | No clear effect |
| set query cell size to 16 instead of 8 (ablation) | DAVIGS · GLAV | PSNR: 28.31 -> 28.18 | Hurt |
| set query cell size to 32 instead of 8 (ablation) | DAVIGS · GLAV | PSNR: 28.31 -> 27.76 | Hurt |
Surprising findings
- Plugging the module into baselines reduced VRAM in some cases (e.g., GOF from 18.11G to 12.43G), attributed to suppressed floaters.
Limitations
- Scaling to larger scenes may require larger hash grids and deeper MLPs, increasing VRAM, storage and optimization time.
- Evaluated mainly on a self-collected dataset of seven scenes plus PhotoTourism.
Experimental setup
Datasets: GLAV PhotoTourism Mill-19
Benchmarks: GLAV PhotoTourism
Metrics: PSNR SSIM LPIPS training time VRAM FPS
Baselines: NeRF-W Ha-NeRF 3DGS GS-W WildGaussians VastGaussian Mip-Splatting 2DGS GOF
Builds on: 3D Gaussian Splatting multi-resolution hash encoding VastGaussian Robust Gaussian Splatting Mip-Splatting
Closest papers by meaning
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.91)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.91)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives (CVPR 2025 · similarity 0.90)
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