Research map / 3D vision / Gaussian splatting
GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians
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Proposes GaussianBlock, a hybrid superquadric-plus-3D-Gaussian representation for part-aware, editable compositional 3D reconstruction from multi-view images, guided by SAM attention clustering.
Problem
Existing 3D reconstruction representations are entangled; primitive-based methods lack fidelity and semantic coherence, while Gaussian-based segmentation methods only support holistic edits rather than part-level controllable editing.
Approach
Combine superquadric primitives (coarse, disentangled editable blocks) with Gaussians bound to primitive triangles via binding inheritance; supervise superquadric semantic coherence with an attention-guided centering loss using SAM cross-attention clustered by HDBSCAN, plus dynamic splitting and fusion.
Key results
- On DTU primitive reconstruction, mean Chamfer Distance 3.69 vs 4.78 for DBW and 5.67 for EMS (EMS uses GT point clouds).
- Full model reaches 30.7 PSNR / 94.3 SSIM on DTU, compared with 35.7 PSNR / 98.3 SSIM for 3DGS, so fidelity is competitive but not best.
- Ablation shows removing the AC loss raises CD from 3.69 to 4.75 and removing splitting drops PSNR from 30.7 to 25.7.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GaussianBlock instead of DBW primitives | DTU primitive reconstruction · DTU (S24–S105) | CD: 4.78 -> 3.69 | Helped |
| Use GaussianBlock instead of 3DGS | GaussianBlock · DTU | SSIM: 98.3 -> 94.3 | Hurt |
| Use GaussianBlock instead of 3DGS | GaussianBlock · BlendedMVS | PSNR: 33.8 -> 28.8 | Hurt |
| Use GaussianBlock instead of 3DGS | GaussianBlock · Truck | LPIPS: 17.3 -> 20.7 | Hurt |
| Use GaussianBlock instead of 3DGS | GaussianBlock · Garden | SSIM: 86.2 -> 84.8 | Hurt |
| Add attention-guided centering loss (ablation) | GaussianBlock · DTU | CD: 4.75 -> 3.69 | Helped |
| Add dynamic splitting (ablation) | GaussianBlock · DTU | CD: 4.24 -> 3.69 | Helped |
| Add dynamic fusion (ablation) | GaussianBlock · DTU | CD: 3.69 -> 3.46 | Hurt |
| Set AC-loss weight γ to 0.02 instead of 0.2 (ablation) | GaussianBlock · DTU | CD: 3.69 -> 4.12 | Hurt |
| Set AC-loss weight γ to 2 instead of 0.2 (ablation) | GaussianBlock · DTU | CD: 3.69 -> 6.97 | Hurt |
| Set splitting threshold β to 0.5 instead of 0.7 (ablation) | GaussianBlock · DTU | CD: 3.69 -> 3.56 | Helped |
| Set splitting threshold β to 0.9 instead of 0.7 (ablation) | GaussianBlock · DTU | CD: 3.69 -> 4.85 | Hurt |
Surprising findings
- Fidelity is noticeably lower than pure Gaussian baselines (about 5 PSNR below 3DGS on DTU), which the authors accept as a trade-off for part-level editability.
Limitations
- Only object-centric entities within the silhouette can be decomposed; backgrounds are not handled well.
- Superquadric representation is coarse, so thin or detailed structures such as leaves and wood fail.
- Fidelity is below purely Gaussian-based methods.
Experimental setup
Datasets: DTU BlendedMVS Nerfstudio Mip-360 Tanks and Temples
Benchmarks: DTU BlendedMVS Tanks and Temples Truck Mip-360 Garden
Metrics: Chamfer Distance SSIM PSNR LPIPS
Baselines: 3DGS OmniSeg3D DBW EMS
Builds on: 3D Gaussian Splatting GaussianAvatar SAM HDBSCAN DBW
Closest papers by meaning
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.89)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting (ICLR 2025 · similarity 0.88)
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction (NeurIPS 2026 · similarity 0.88)
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.88)
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS (NeurIPS 2024 · similarity 0.87)
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