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6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering

ICLR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Proposes 6D Gaussian Splatting (6DGS), which slices 6D spatial-angular Gaussians into view-conditioned 3D Gaussians with SH color, view-dependent opacity and SVD-based adaptive control, to achieve higher quality with fewer points than 3DGS and N-DG while rendering in real time.

Problem

Novel view synthesis of scenes with strong view-dependent effects (e.g., physically based ray-traced volumes and glossy/translucent objects) while maintaining real-time rendering; prior N-DG 6D Gaussians are sub-optimal in representation and density control.

Approach

Extends N-DG's 6D Gaussians by using spherical harmonics color, a view-direction-dependent opacity modulation with a tunable exponent lambda_opa (fixed or learnable), and SVD of the conditional covariance to recover scale and rotation for 3DGS-style densification; the 6D Gaussian is sliced into a conditional 3D Gaussian per view so the 3DGS rasterizer can be reused.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace 3DGS with 6DGS3DGS · 6DGS-PBR avgPSNR: 27.53 -> 37.61; +10.08 dBHelped
Replace N-DG with 6DGSN-DG · 6DGS-PBR avgPSNR: 36.10 -> 37.61; +1.51 dBHelped
Replace 3DGS with 6DGS3DGS · Synthetic NeRF avgPSNR: 33.25 -> 33.26No clear effect
Replace N-DG with 6DGSN-DG · Synthetic NeRF avgPSNR: 29.00 -> 33.26Helped
Add spherical harmonics for view-dependent color instead of per-Gaussian RGB (ablation)6DGS · 6DGS-PBR avgPSNR: 35.85 -> 37.61Helped
Add view-dependent opacity modulation with f_cond (ablation)6DGS · 6DGS-PBR avgPSNR: 33.31 -> 37.61Helped
Set λ_opa to 0.35 rather than 1 (ablation)6DGS · 6DGS-PBR avgPSNR: 36.05 -> 37.49Helped
Use learnable λ_opa rather than fixed λ_opa=0.35 (ablation)6DGS · 6DGS-PBR avgPSNR: 37.49 -> 37.61Helped
Raise minimum opacity threshold from 0.005 to 0.01 (ablation)6DGS · 6DGS-PBR avgPSNR: 37.56 -> 37.49No clear effect
Add spherical harmonics for view-dependent color instead of per-Gaussian RGB (ablation)6DGS · Synthetic NeRF avgPSNR: 32.64 -> 33.26Helped
Add view-dependent opacity modulation with f_cond (ablation)6DGS · Synthetic NeRF avgPSNR: 33.12 -> 33.20Helped
Set λ_opa to 0.35 rather than 1 (ablation)6DGS · Synthetic NeRF avgPSNR: 33.21 -> 33.20No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: 6DGS-PBR Synthetic NeRF Deep Blending Tanks & Temples Shiny

Benchmarks: 6DGS-PBR Synthetic NeRF Deep Blending Tanks & Temples Shiny

Metrics: PSNR SSIM number of Gaussian points FPS training time

Baselines: 3DGS N-DG FlashGS (6DGS-flash variant)

Builds on: 3D Gaussian splatting N-dimensional Gaussians FlashGS

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