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3D Vision-Language Gaussian Splatting
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Proposes a 3D vision-language Gaussian splatting model with a cross-modal rasterizer (self-attention modality fusion plus a learnable smoothed semantic indicator) and camera-view blending regularization, reaching state-of-the-art open-vocabulary segmentation on LERF, 3D-OVS and Mip-NeRF 360.
Problem
Multi-modal 3D scene understanding with Gaussian splatting naively embeds language features into color-based rasterization, which fails on translucent or reflective objects and overfits the color modality, hurting open-vocabulary semantic segmentation.
Approach
Fuse color and language features with self-attention before rasterization, rasterize language with a separate learnable semantic indicator instead of color opacity, and regularize with camera-view blending that interpolates camera poses (Slerp/Lerp) and ground-truth language maps weighted by SSIM.
Key results
- On LERF, mIoU averages 62.0 versus 51.4 for the second-best LangSplat (reported as a 10.6-point gain).
- Localization accuracy on LERF averages 96.0% versus 91.5% for FMGS.
- On 3D-OVS (five scenes), mIoU averages 97.1 versus 93.4 for LangSplat.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed method instead of LangSplat | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 51.4 -> 62.0 | Helped |
| Use the proposed method instead of LangSplat | 3D Vision-Language Gaussian Splatting · 3D-OVS | mIoU (avg.): 93.4 -> 97.1 | Helped |
| Use the proposed method instead of GOI | 3D Vision-Language Gaussian Splatting · Mip-NeRF 360 | mIoU (avg.): 86.5 -> 89.8 | Helped |
| Use self-attention modality fusion instead of no fusion, single-layer MLP, or cross-attention (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 58.3, 56.8, 58.7 -> 62.0 | Helped |
| Learn a smoothed semantic indicator instead of fixing it to 0.5, fixing it to 1.0, or using color opacity (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 56.1, 53.4, 58.1 -> 62.0 | Helped |
| Sample interpolation ratios using Beta(0.2, 0.2) instead of the reported fixed or alternate distributions (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 60.1, 57.4, 55.8, 59.0, 58.4 -> 62.0 | Helped |
| Add SSIM weighting to translation-only camera blending (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 56.8 -> 58.2 | Helped |
| Add SSIM weighting to rotation-only camera blending (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 56.6 -> 58.1 | Helped |
| Add rotation and translation blending and SSIM weighting rather than omitting camera-view blending (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 55.8 -> 62.0 | Helped |
| Use offline 3DGS-rendered images labeled by SAM/CLIP instead of online view blending (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 55.3 -> 62.0 | Hurt |
| Keep position and covariance shared while using separate opacity/semantic indicator parameters (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 58.1 -> 62.0 | Helped |
| Use separate covariance matrices for the two modalities (ablation) | 3D Vision-Language Gaussian Splatting · LERF | mIoU (avg.): 62.0 -> 49.2 | Hurt |
Surprising findings
- Learnable semantic indicator beats reusing color opacity, while fixing it to 0.5 or 1.0 hurts performance.
Limitations
- Evaluated only on static scenes; dynamic scenes are left to future work.
- Relies on off-the-shelf SAM and CLIP features as supervision, which are not improved by the method.
- Some baselines (FMGS) lack open code and mIoU results on LERF are missing for it.
Experimental setup
Datasets: LERF 3D-OVS Mip-NeRF 360
Benchmarks: LERF 3D-OVS Mip-NeRF 360
Metrics: mIoU localization accuracy PSNR SSIM training time FPS
Baselines: Feature-3DGS LEGaussians LangSplat GS-Grouping GOI FMGS
Builds on: 3D Gaussian splatting LangSplat CLIP Mix-up augmentation
Closest papers by meaning
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.91)
- Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration (CVPR 2025 · similarity 0.91)
- Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- ReferSplat: Referring Segmentation in 3D Gaussian Splatting (ICML 2025 · similarity 0.89)
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding (CVPR 2024 · similarity 0.89)
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