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Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning
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Proposes Lower Expectile Q-learning (LEQ), a model-based offline RL method that uses lower-expectile regression of lambda-returns over imagined rollouts to get conservative value estimates, achieving strong AntMaze results.
Problem
Model-based offline RL suffers from inaccurate, overestimated value estimates from learned-model rollouts, especially in long-horizon sparse-reward tasks where uncertainty-based penalties give sub-optimal behavior.
Approach
Replace uncertainty-based Q-penalties with lower-expectile (tau<0.5) regression for the critic and policy, applied to lambda-returns of 10-step model rollouts, so that the value estimate is conservative and low-bias without exhaustive distributional computation.
Key results
- LEQ scores 60.2 on antmaze-large-diverse and 55.8 on antmaze-ultra-diverse, versus 4.0 and 3.6 for the next-best model-based method IQL-TD-MPC; total AntMaze score 470.4 (ablation table) vs 348.5 for IQL-TD-MPC.
- On D4RL MuJoCo, LEQ totals 923.2 vs 959.5 for MOBILE and 953.4 for CBOP; on NeoRL it totals 572.4, the highest of the compared methods.
- On V-D4RL with DreamerV3, LEQ totals 307.6, close to the best model-free and model-based scores (ROSMO 310.9, DrQ+BC 321.6).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use λ-returns instead of H-step returns for critic and policy updates (ablation) | LEQ · AntMaze total | success rate total: 290.3 -> 461.8 | Helped |
| use λ-returns instead of 1-step critic updates and direct-Q policy optimization (ablation) | LEQ · AntMaze total | success rate total: 373.5 -> 461.8 | Helped |
| use lower-expectile λ-return policy learning instead of direct Q(s,a) maximization (ablation) | LEQ · AntMaze total | success rate total: 410.3 -> 461.8 | Helped |
| use lower-expectile λ-return policy learning instead of AWR (ablation) | LEQ · AntMaze total | success rate total: 114.2 -> 461.8 | Helped |
| use lower-expectile Q-learning instead of MOBILE conservatism (ablation) | LEQ with λ-returns · AntMaze total | success rate total: 338.9 -> 461.8 | Helped |
| use lower-expectile Q-learning instead of MOBILE conservatism (ablation) | LEQ without λ-returns · AntMaze total | success rate total: 339.0 -> 373.5 | Helped |
| reduce β from 0.95 to 0.25 (ablation) | MOBILE* · AntMaze total | success rate total: 14.0 -> 213.0 | Helped |
| use γ=0.997 instead of γ=0.99 with β=0.25 and R=10 (ablation) | MOBILE* · AntMaze total | success rate total: 125.7 -> 285.3 | Helped |
| reduce dataset expansion length R from 10 to 5 (ablation) | MOBILE* with β=0.25 and γ=0.997 · AntMaze total | success rate total: 285.3 -> 205.7 | Hurt |
| reduce imagination length H from 10 to 5 (ablation) | LEQ · AntMaze total | success rate total: 470.4 -> 404.8 | Hurt |
| increase imagination length H from 10 to 15 (ablation) | LEQ · AntMaze total | success rate total: 470.4 -> 371.0 | Hurt |
| remove dataset expansion (ablation) | LEQ · AntMaze total | success rate total: 470.4 -> 435.4 | No clear effect |
Surprising findings
- Replacing the ground-truth termination function with a learned one drops LEQ's AntMaze total from 461.8 to 232.6.
- Simply reducing the imaginary-to-real loss ratio beta (to 0.25) makes the MOBILE variant work in AntMaze, suggesting real dataset transitions are undervalued in prior model-based work.
Limitations
- Relies on the ground-truth termination function; a learned termination function reduces AntMaze performance substantially.
- High variance across seeds on antmaze-medium and MuJoCo tasks; policy can collapse to zero after peaks due to optimistic model predictions.
- Model ensembles falsely predict passing through close walls in medium mazes, producing impossible plans.
Experimental setup
Datasets: D4RL AntMaze D4RL MuJoCo Gym NeoRL V-D4RL
Benchmarks: D4RL AntMaze D4RL MuJoCo Gym NeoRL V-D4RL
Metrics: normalized return success rate
Baselines: CQL IQL TT TAP COMBO RAMBO MOBILE CBOP IQL-TD-MPC MOPO EDAC TD3+BC
Builds on: IQL MOBILE CBOP DreamerV3 FQE
Closest papers by meaning
- Offline Reinforcement Learning with Implicit Q-Learning (ICLR 2022 · similarity 0.92)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.91)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- On the Complexity of Offline Reinforcement Learning with Q*-Approximation and Partial Coverage (NeurIPS 2026 · similarity 0.90)
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