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Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning

ICLR 2025 · Reinforcement learning › Offline RL · approach: Pessimism and uncertainty in offline RL · 1 citations (OpenAlex)

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Proposes Lower Expectile Q-learning (LEQ), a model-based offline RL method that uses lower-expectile regression of lambda-returns over imagined rollouts to get conservative value estimates, achieving strong AntMaze results.

Problem

Model-based offline RL suffers from inaccurate, overestimated value estimates from learned-model rollouts, especially in long-horizon sparse-reward tasks where uncertainty-based penalties give sub-optimal behavior.

Approach

Replace uncertainty-based Q-penalties with lower-expectile (tau<0.5) regression for the critic and policy, applied to lambda-returns of 10-step model rollouts, so that the value estimate is conservative and low-bias without exhaustive distributional computation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use λ-returns instead of H-step returns for critic and policy updates (ablation)LEQ · AntMaze totalsuccess rate total: 290.3 -> 461.8Helped
use λ-returns instead of 1-step critic updates and direct-Q policy optimization (ablation)LEQ · AntMaze totalsuccess rate total: 373.5 -> 461.8Helped
use lower-expectile λ-return policy learning instead of direct Q(s,a) maximization (ablation)LEQ · AntMaze totalsuccess rate total: 410.3 -> 461.8Helped
use lower-expectile λ-return policy learning instead of AWR (ablation)LEQ · AntMaze totalsuccess rate total: 114.2 -> 461.8Helped
use lower-expectile Q-learning instead of MOBILE conservatism (ablation)LEQ with λ-returns · AntMaze totalsuccess rate total: 338.9 -> 461.8Helped
use lower-expectile Q-learning instead of MOBILE conservatism (ablation)LEQ without λ-returns · AntMaze totalsuccess rate total: 339.0 -> 373.5Helped
reduce β from 0.95 to 0.25 (ablation)MOBILE* · AntMaze totalsuccess rate total: 14.0 -> 213.0Helped
use γ=0.997 instead of γ=0.99 with β=0.25 and R=10 (ablation)MOBILE* · AntMaze totalsuccess rate total: 125.7 -> 285.3Helped
reduce dataset expansion length R from 10 to 5 (ablation)MOBILE* with β=0.25 and γ=0.997 · AntMaze totalsuccess rate total: 285.3 -> 205.7Hurt
reduce imagination length H from 10 to 5 (ablation)LEQ · AntMaze totalsuccess rate total: 470.4 -> 404.8Hurt
increase imagination length H from 10 to 15 (ablation)LEQ · AntMaze totalsuccess rate total: 470.4 -> 371.0Hurt
remove dataset expansion (ablation)LEQ · AntMaze totalsuccess rate total: 470.4 -> 435.4No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D4RL AntMaze D4RL MuJoCo Gym NeoRL V-D4RL

Benchmarks: D4RL AntMaze D4RL MuJoCo Gym NeoRL V-D4RL

Metrics: normalized return success rate

Baselines: CQL IQL TT TAP COMBO RAMBO MOBILE CBOP IQL-TD-MPC MOPO EDAC TD3+BC

Builds on: IQL MOBILE CBOP DreamerV3 FQE

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