atlas

Research map / Reinforcement learning / Offline RL

On the Complexity of Offline Reinforcement Learning with Q*-Approximation and Partial Coverage

NeurIPS 2026 · Reinforcement learning › Offline RL · approach: Offline RL sample complexity theory

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows Q*-realizability, partial coverage and Bellman completeness are insufficient for offline RL via an information-theoretic lower bound, and proposes an offline robust decision-estimation framework (Ordec, E2D.OR) decomposing suboptimality into decision complexity and estimation error.

Problem

Offline RL under Q*-approximation and partial coverage: whether Q*-realizability and Bellman completeness suffice for sample-efficient learning, and what structure is needed beyond them.

Approach

Introduces an offline robust decision-estimation coefficient (Ordec) that is a minimax game between a policy distribution and models in the Q*-induced confidence set, with discrepancy measured under each candidate model's own optimal policy, decomposing suboptimality into decision complexity plus estimation error.

Key results

Surprising findings

Limitations

Experimental setup

Metrics: sample complexity suboptimality bound

Baselines: CQL value-centric pessimism

Builds on: model-free DEC E2D CQL value-gap offline RL analysis

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy