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The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning
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Shows that offline model-based RL methods fail even with the true dynamics because truncated rollouts create edge-of-reach states whose values are never trained, and proposes RAVL, which uses ensemble-minimum value pessimism to fix this without dynamics penalties.
Problem
Offline model-based RL relies on short k-step model rollouts, and existing methods attribute failures to dynamics model error; the paper asks why methods fail when the learned model is replaced by the true dynamics.
Approach
Identifies the edge-of-reach problem: states reachable only at the final rollout step are used as Bellman targets but never updated, causing value overestimation. RAVL detects these via Q-ensemble variance and penalizes them by taking the minimum over an ensemble of Q-functions (EDAC-style diversity), replacing dynamics uncertainty penalties.
Key results
- With true dynamics, MOBILE (representing all dynamics-penalty methods) collapses on Hopper and Walker2d (e.g., Walker2d-medium 7.2 vs RAVL 101.2), while RAVL stays near-optimal across the same datasets.
- On D4RL with learned dynamics, RAVL largely matches SOTA (e.g., Halfcheetah-medium 78.7 vs MOBILE 74.6; Walker2d-medexp 115.5 vs MOBILE 115.2).
- On pixel-based V-D4RL, RAVL achieves overall 37.6 vs Offline DV2 35.5 and LOMPO 26.9.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace approximate dynamics with true dynamics in MOBILE | MOBILE · D4RL MuJoCo v2, Hopper-medium | normalized score: 106.6 -> 17.2 | Hurt |
| Replace approximate dynamics with true dynamics in MOBILE | MOBILE · D4RL MuJoCo v2, Walker2d-medium | normalized score: 87.7 -> 7.2 | Hurt |
| Use reach-aware value pessimism with true dynamics rather than MOBILE | D4RL MuJoCo v2 · Hopper-medium | normalized score: 17.2$\pm$11.1 -> 101.6$\pm$0.9 | Helped |
| Use reach-aware value pessimism with learned dynamics rather than the strongest listed baseline | RAVL · HalfCheetah-medium | normalized score: 77.9 -> 78.7$\pm$2.0 | Helped |
| Use reach-aware value pessimism with learned dynamics rather than the strongest listed baseline | RAVL · Walker2d-medium | normalized score: 92.5 -> 86.3$\pm$1.6 | Hurt |
| Use reach-aware value pessimism | RAVL · V-D4RL Overall | normalized score: 35.5$\pm$12.0 -> 37.6$\pm$7.0 | Helped |
| Set diversity regularizer eta to 10.0 instead of 1.0 (ablation) | RAVL · HalfCheetah-medium | normalized score: $78.7\pm 2.0$ -> $74.8\pm 1.5$ | Hurt |
| Set diversity regularizer eta to 100.0 instead of 1.0 (ablation) | RAVL · HalfCheetah-medium | normalized score: $78.7\pm 2.0$ -> $72.1\pm 2.2$ | Hurt |
| Set diversity regularizer eta to 10.0 instead of 1.0 (ablation) | RAVL · HalfCheetah-mixed | normalized score: $61.7\pm 5.6$ -> $73.8\pm 1.9$ | Helped |
| Set diversity regularizer eta to 100.0 instead of 1.0 (ablation) | RAVL · HalfCheetah-mixed | normalized score: $61.7\pm 5.6$ -> $74.9\pm 2.0$ | Helped |
| Increase Q-ensemble size from N=2 to N=100 (ablation) | RAVL · Runtime experiment | time relative to N=2: (baseline) -> $\times 1.01\pm0.02$ | No clear effect |
| Add uncertainty penalty with weight lambda=10 instead of lambda=0 (ablation) | RAVL · V-D4RL DeepMind Control Suite | performance | Helped |
Surprising findings
- All existing dynamics-penalized offline model-based methods fail when the learned model is replaced by the true dynamics, even though the learned model is already highly accurate.
- Per-step model rewards stay on the order of 10^0 and match true rewards, so model exploitation cannot explain Q-value explosion beyond 10^10.
Limitations
- Edge-of-reach effects may mix with dynamics error in environments where the model is poor; balancing the two is left to future work.
- Results are on MuJoCo/D4RL and V-D4RL benchmarks where models are highly accurate; generalization to other settings is untested.
- RAVL does not clearly outperform SOTA on several settings (e.g., Walker2d-random, Hopper-medium), and uses EDAC's diversity regularizer.
Experimental setup
Datasets: D4RL MuJoCo v2 V-D4RL
Benchmarks: D4RL MuJoCo v2 V-D4RL
Metrics: normalized return Q-value growth
Baselines: MOPO COMBO RAMBO MOBILE MOReL BC CQL EDAC LOMPO Offline DV2
Builds on: MOPO MBPO EDAC SAC DreamerV2
Closest papers by meaning
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning (AAAI 2024 · similarity 0.91)
- Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Model Selection for Off-policy Evaluation: New Algorithms and Experimental Protocol (NeurIPS 2025 · similarity 0.90)
- Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning (ICML 2024 · similarity 0.90)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
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