Research map / Optimization / Nonconvex and smooth optimization
Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games
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Proposes Gradient Ascent with Boosting Payoff Perturbation (GABP), a one-line modification of adaptively perturbed gradient ascent that adds a decaying anchor-difference term to the perturbation, giving faster last-iterate convergence in monotone games with full and noisy feedback.
Problem
Last-iterate convergence to Nash equilibria in smooth monotone games with full and noisy gradient feedback, where payoff perturbation must be carefully tuned to converge to an actual equilibrium rather than a stationary point of the perturbed game.
Approach
Adds to the payoff perturbation of APGA the term mu*(sigma^{k}-sigma^1)/(k+1), so the effective anchor evolves as a convex combination of the current and initial anchors that shrinks the perturbation gradually; analyzed with a new potential function that excludes gradient-difference terms, enabling noisy-feedback rates.
Key results
- Theoretical last-iterate rates: O~(1/T) with full feedback and O~(1/T^{1/7}) with noisy feedback, improving APGA/APMD's O~(1/sqrt T) and O~(1/T^{1/10}).
- Individual regret is O((ln T)^2) under full feedback when all players use GABP, versus O(sqrt T) for OG.
- In hard concave-convex games with noisy feedback, GABP shows a substantial GAP advantage over APGA, OG and AOG; in random payoff games with noisy feedback, GABP is slightly better than APGA.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the boosting payoff perturbation based on the current and initial anchoring strategies | APGA · Monotone games, full feedback | last-iterate gap convergence rate: \tilde{\mathcal{O}}(1/ \sqrt{T}) -> \tilde{\mathcal{O}}(1/T) | Helped |
| Add the boosting payoff perturbation based on the current and initial anchoring strategies | APGA · Monotone games, noisy feedback | last-iterate gap convergence rate: \tilde{\mathcal{O}}(1 / T^{\frac{1}{10}}) -> \tilde{\mathcal{O}}(1/T^{\frac{1}{7}}) | Helped |
| Use GABP instead of APGA, OG, and AOG | Concave-convex games · Random payoff games, full feedback | gap | No clear effect |
| Use GABP instead of APGA, OG, and AOG | Concave-convex games · Random payoff games, noisy feedback | gap | Helped |
| Use GABP instead of APGA, OG, and AOG | Concave-convex games · Hard concave-convex game, noisy feedback | gap | Helped |
| Use GABP instead of APGA and OG | Concave-convex games · Hard concave-convex game, full and noisy feedback | dynamic regret | Helped |
Limitations
- Analysis assumes bounded-variance zero-mean noise and bounded gradient V(pi) <= zeta for the noisy case.
- Only full and noisy first-order feedback are studied; bandit feedback is left open.
Experimental setup
Benchmarks: random payoff games (d=50) hard concave-convex games (d=100)
Metrics: GAP function dynamic regret tangent residual
Baselines: APGA Optimistic Gradient Accelerated Optimistic Gradient APMD
Builds on: Adaptively Perturbed Mirror Descent Optimistic Gradient Accelerated Optimistic Gradient Mirror Descent
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