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Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games

ICLR 2025 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 0 citations (OpenAlex)

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Proposes Gradient Ascent with Boosting Payoff Perturbation (GABP), a one-line modification of adaptively perturbed gradient ascent that adds a decaying anchor-difference term to the perturbation, giving faster last-iterate convergence in monotone games with full and noisy feedback.

Problem

Last-iterate convergence to Nash equilibria in smooth monotone games with full and noisy gradient feedback, where payoff perturbation must be carefully tuned to converge to an actual equilibrium rather than a stationary point of the perturbed game.

Approach

Adds to the payoff perturbation of APGA the term mu*(sigma^{k}-sigma^1)/(k+1), so the effective anchor evolves as a convex combination of the current and initial anchors that shrinks the perturbation gradually; analyzed with a new potential function that excludes gradient-difference terms, enabling noisy-feedback rates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the boosting payoff perturbation based on the current and initial anchoring strategiesAPGA · Monotone games, full feedbacklast-iterate gap convergence rate: \tilde{\mathcal{O}}(1/ \sqrt{T}) -> \tilde{\mathcal{O}}(1/T)Helped
Add the boosting payoff perturbation based on the current and initial anchoring strategiesAPGA · Monotone games, noisy feedbacklast-iterate gap convergence rate: \tilde{\mathcal{O}}(1 / T^{\frac{1}{10}}) -> \tilde{\mathcal{O}}(1/T^{\frac{1}{7}})Helped
Use GABP instead of APGA, OG, and AOGConcave-convex games · Random payoff games, full feedbackgapNo clear effect
Use GABP instead of APGA, OG, and AOGConcave-convex games · Random payoff games, noisy feedbackgapHelped
Use GABP instead of APGA, OG, and AOGConcave-convex games · Hard concave-convex game, noisy feedbackgapHelped
Use GABP instead of APGA and OGConcave-convex games · Hard concave-convex game, full and noisy feedbackdynamic regretHelped

Limitations

Experimental setup

Benchmarks: random payoff games (d=50) hard concave-convex games (d=100)

Metrics: GAP function dynamic regret tangent residual

Baselines: APGA Optimistic Gradient Accelerated Optimistic Gradient APMD

Builds on: Adaptively Perturbed Mirror Descent Optimistic Gradient Accelerated Optimistic Gradient Mirror Descent

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