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Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games

ICLR 2025 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows that traditional gradient-based algorithms (e.g., gradient descent/optimistic variants) achieve fast last-iterate convergence in time-varying multi-player games, extending beyond time-invariant two-player bilinear zero-sum settings.

Problem

Last-iterate convergence of gradient-based learning algorithms is known mainly for time-invariant games; prior results for time-varying games are limited to two-player bilinear time-varying zero-sum games.

Approach

Analyzes traditional gradient-based algorithms in multi-player games whose payoffs vary over time, showing fast last-iterate convergence beyond the two-player bilinear zero-sum setting. Details beyond the abstract are not available.

Key results

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