Research map / Optimization / Nonconvex and smooth optimization
Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games
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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Shows that traditional gradient-based algorithms (e.g., gradient descent/optimistic variants) achieve fast last-iterate convergence in time-varying multi-player games, extending beyond time-invariant two-player bilinear zero-sum settings.
Problem
Last-iterate convergence of gradient-based learning algorithms is known mainly for time-invariant games; prior results for time-varying games are limited to two-player bilinear time-varying zero-sum games.
Approach
Analyzes traditional gradient-based algorithms in multi-player games whose payoffs vary over time, showing fast last-iterate convergence beyond the two-player bilinear zero-sum setting. Details beyond the abstract are not available.
Key results
- Traditional gradient-based algorithms are shown to converge fast in the last iterate in time-varying multi-player games (per the title; quantitative rates not stated in the abstract provided).
Limitations
- Full text unavailable; only the abstract's claims are captured.
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