Research map / Learning theory and algorithms / Submodular and game algorithms
Approximate State Abstraction for Markov Games
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Extends approximate state abstraction from single-agent MDPs to two-player zero-sum Markov games and derives duality-gap bounds for minimax-Q and other similarity criteria, tested on Markov Soccer.
Problem
Computing equilibria in two-player zero-sum Markov games becomes hard as the state space grows, and state abstraction in multi-player settings may yield equilibria far from those of the ground game.
Approach
Extends approximate state abstraction (Abel et al.) to TZMGs by aggregating states whose minimax Q-values are within epsilon, and bounds the duality gap of the abstract-game Nash equilibrium when evaluated in the ground game (bound 12ε/(1-γ)^3), plus extensions to model, Boltzmann, and multinomial similarity criteria.
Key results
- Ground Markov Soccer has 760 states; the number of abstract states decreases almost linearly in epsilon, reaching 1 at epsilon=2.0.
- Duality gap of abstract-game policies (evaluated in ground game) approximates the ground gap only when epsilon is below about 0.6; larger epsilon gives significantly worse gaps due to deadlocks.
- Theorem bounds GAP(pi_GA*) <= 12ε/(1-γ)^3 for the minimax-Q abstraction.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase ε for Q*-based state abstraction | Markov Soccer · Markov Soccer | number of abstract states: 760 at ε=0.0 -> 1 at ε=2.0 | Helped |
| Use Q*-based state abstraction with ε less than 0.6 | Minimax Q-learning in Markov Soccer · Markov Soccer | duality gap | No clear effect |
| Use Q*-based state abstraction with larger ε | Minimax Q-learning in Markov Soccer · Markov Soccer | duality gap | Hurt |
Surprising findings
- Abstract-game policies with larger epsilon often repeat actions without progress, creating deadlocks that inflate the duality gap.
Limitations
- Experiments only on a small 1 vs 1 Markov Soccer grid game
- Abstraction discovery algorithms are left open; the abstraction relies on first solving the ground game
- Duality gap is approximated via Q-learning rather than computed exactly
Experimental setup
Datasets: Markov Soccer (self-constructed 4x5 grid game)
Benchmarks: Markov Soccer
Metrics: duality gap number of abstract states
Baselines: ground game minimax Q-learning
Builds on: Abel et al. approximate state abstraction for MDPs minimax Q-learning Markov soccer
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