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Approximate State Abstraction for Markov Games

AAAI 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Extends approximate state abstraction from single-agent MDPs to two-player zero-sum Markov games and derives duality-gap bounds for minimax-Q and other similarity criteria, tested on Markov Soccer.

Problem

Computing equilibria in two-player zero-sum Markov games becomes hard as the state space grows, and state abstraction in multi-player settings may yield equilibria far from those of the ground game.

Approach

Extends approximate state abstraction (Abel et al.) to TZMGs by aggregating states whose minimax Q-values are within epsilon, and bounds the duality gap of the abstract-game Nash equilibrium when evaluated in the ground game (bound 12ε/(1-γ)^3), plus extensions to model, Boltzmann, and multinomial similarity criteria.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase ε for Q*-based state abstractionMarkov Soccer · Markov Soccernumber of abstract states: 760 at ε=0.0 -> 1 at ε=2.0Helped
Use Q*-based state abstraction with ε less than 0.6Minimax Q-learning in Markov Soccer · Markov Soccerduality gapNo clear effect
Use Q*-based state abstraction with larger εMinimax Q-learning in Markov Soccer · Markov Soccerduality gapHurt

Surprising findings

Limitations

Experimental setup

Datasets: Markov Soccer (self-constructed 4x5 grid game)

Benchmarks: Markov Soccer

Metrics: duality gap number of abstract states

Baselines: ground game minimax Q-learning

Builds on: Abel et al. approximate state abstraction for MDPs minimax Q-learning Markov soccer

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