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Moonshine: Distilling Game Content Generators into Steerable Generative Models

AAAI 2025 · Image generation › Text-to-image diffusion · approach: Text generation and structured prediction · 1 citations (OpenAlex)

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Distills the Brogue constructive dungeon generator into text-conditioned PCGML models (Five-Dollar Model and a discrete diffusion model) using LLM-labeled synthetic map-description pairs.

Problem

Procedural content generation via machine learning lacks controllability and labeled training data; text-conditioned map generation needs large richly labeled datasets that are costly to produce by hand.

Approach

Generate map data with the Brogue constructive PCG algorithm, compute metadata heuristics about rooms and tiles, and have GPT-4 Turbo write text labels from few-shot human examples; then train text-conditioned generators (FDM and a conditional discrete diffusion model) on these pairs so they replicate the algorithm while accepting plain-text control (Text-to-game-Map task).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use long rather than short synthetic descriptionsLLM-generated map descriptions · Generated descriptions, within-description comparisonBLEU_1: 54.71 -> 58.37Hurt
Use long rather than short synthetic descriptionsLLM-generated map descriptions · Generated descriptions, within-description comparisonBLEU_2: 26.57 -> 26.56No clear effect
Use long rather than short synthetic descriptionsLLM-generated map descriptions · Generated descriptions, within-description comparisonSPICE: 03.89 -> 11.31Helped
Use long rather than short synthetic descriptionsLLM-generated map descriptions · Generated descriptions vs human referencesBLEU_1: 50.58 -> 70.84Helped
Use long rather than short synthetic descriptionsLLM-generated map descriptions · Generated descriptions vs human referencesSPICE: 00.77 -> 03.43Helped
Use the Discrete Diffusion Model rather than the Five-Dollar ModelMoonshine text-to-map generation · Brogue map generation from text promptsdiversityHelped
Use the Five-Dollar Model rather than the Discrete Diffusion ModelMoonshine text-to-map generation · Brogue map generation from text promptsoverall scoresHelped
Use the Five-Dollar Model rather than the Discrete Diffusion ModelMoonshine text-to-map generation · Brogue map generation from text promptsoutput diversityHurt

Surprising findings

Limitations

Experimental setup

Datasets: Brogue generated dungeon maps LLM-generated map descriptions human-written map descriptions (few-shot examples and 30 references)

Benchmarks: Brogue ground-truth maps

Metrics: BLEU ROUGE-L METEOR SPICE CLIP score connected component analysis (disconnected components, fragm reconstruction MSE

Baselines: Five-Dollar Model Brogue constructive algorithm

Builds on: Five-Dollar Model denoising diffusion probabilistic models gte-large-en-v1.5

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