Research map / 3D vision / Gaussian splatting
RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
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Proposes RelitLRM, a feed-forward transformer that reconstructs relightable 3D Gaussian splats from 4-8 posed images under unknown lighting, pairing a deterministic GS-LRM-style geometry reconstructor with a diffusion-based relit appearance generator.
Problem
Relightable 3D object reconstruction from sparse posed images under unknown static lighting normally needs dense views and slow per-scene optimization, and regression-based feed-forward models miss multi-modal specular highlights and shadows.
Approach
Decouple geometry and appearance: a deterministic transformer predicts 3DGS geometry, then a second transformer denoiser (relit-view diffusion with x0 prediction) conditioned on target environment-map tokens and geometry tokens generates per-Gaussian SH color, trained end-to-end from scratch on large synthetic relighting data.
Key results
- On Stanford-ORB with 6 input views, RelitLRM reaches PSNR-H 24.67 and PSNR-L 31.52 in about 2 seconds, versus 26.01/33.26 for Neural-PBIR using 42-67 views over hours.
- On TensoIR-Synthetic with 8 views, average PSNR is 29.05 and LPIPS 0.082 in about 3 seconds, comparable to TensoIR (28.58 PSNR, 100 views, hours).
- On the held-out Objaverse set, RelitLRM achieves PSNR 28.50 versus 24.51 for NeuralGaffer, with 5 sampling steps and 0.4B parameters.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use probabilistic diffusion relighting rather than deterministic relighting (ablation) | RelitLRM · Held-out validation set | LPIPS: 0.076 -> 0.064 | Helped |
| Add probabilistic diffusion relighting rather than deterministic relighting (ablation) | RelitLRM · Held-out validation set | PSNR: 27.10 -> 27.63 | Helped |
| Increase input views from 2 to 8 (ablation) | RelitLRM Res-512 · Held-out validation set | PSNR: 23.58 -> 28.08 | Helped |
| Increase input views from 4 to 16 (ablation) | RelitLRM Res-512 · TensoIR-Synthetic | PSNR: 27.83 -> 29.31 | Helped |
| Increase denoising views from 1 to 4 (ablation) | RelitLRM · Held-out validation set | PSNR: 27.05 -> 27.63 | Helped |
| Increase classifier-free guidance from 1.0 to 3.0 (ablation) | RelitLRM · Held-out validation set | PSNR: 27.00 -> 27.63 | Helped |
| Increase classifier-free guidance from 3.0 to 6.0 (ablation) | RelitLRM · Held-out validation set | PSNR: 27.63 -> 23.64 | Hurt |
| Increase denoising steps from 2 to 5 (ablation) | RelitLRM · Held-out validation set | PSNR: 23.81 -> 27.63 | Helped |
| Increase denoising steps from 5 to 10 (ablation) | RelitLRM · Held-out validation set | PSNR: 27.63 -> 27.00 | Hurt |
| Use 4 denoising views instead of 2 (ablation) | RelitLRM · Held-out validation set | PSNR: 26.87 -> 27.63 | Helped |
| Use RelitLRM rather than NeuralGaffer | RelitLRM · Held-out validation set | PSNR: 24.51 -> 28.50 | Helped |
| Use RelitLRM rather than Neural-PBIR | RelitLRM · Stanford-ORB | PSNR-H: 26.01 -> 24.67 | Hurt |
Surprising findings
- The deterministic ablation achieves similar aggregate metrics to the probabilistic version, with the main gain being visual quality on specular objects.
- Performance saturates around 16 input views, and CFG of 6.0 degrades results sharply (PSNR 23.64) relative to 3.0.
Limitations
- Requires known camera parameters for input views.
- Performance saturates beyond about 16 input views, and resolution scalability remains open.
- Environment-map lighting cannot represent near-field lighting accurately.
Experimental setup
Datasets: Objaverse Zeroverse Polyhaven HDRIs Laval Indoor Laval Outdoor
Benchmarks: Stanford-ORB Objects-with-Lighting TensoIR-Synthetic held-out Objaverse set
Metrics: PSNR SSIM LPIPS runtime
Baselines: NVDiffRec-MC InvRender Neural-PBIR TensoIR NeRFactor FlashCache NeuralGaffer DiLightNet
Builds on: GS-LRM 3D Gaussian Splatting DDIM classifier-free guidance
Closest papers by meaning
- Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation (CVPR 2025 · similarity 0.91)
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction (CVPR 2024 · similarity 0.89)
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.89)
- SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering (CVPR 2025 · similarity 0.88)
- LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields (CVPR 2025 · similarity 0.88)
- UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting (NeurIPS 2025 · similarity 0.87)
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