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Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

CVPR 2025 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 5 citations (OpenAlex)

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Relights all input images jointly to a reference illumination with a multiview diffusion model, then reconstructs the object with a NeRF-Casting-based radiance field using per-image shading embeddings.

Problem

3D reconstruction of objects, especially specular ones, from photos captured under extremely varying illumination; per-image appearance embeddings and inverse rendering tend to explain away view-dependent effects and produce diffuse results.

Approach

Jointly relight a set of differently lit input images to one reference image's illumination using a multiview latent diffusion model (CAT3D-style 3D self-attention with raymaps), then fit a NeRF-Casting radiance field robust to residual inconsistencies via a per-image shading embedding that perturbs surface normals.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use joint multiview relighting and robust radiance-field reconstructionOurs vs IllumiNeRF w/ known light · Objaverse standard assetsPSNR: 29.22 -> 31.34Helped
Use joint multiview relighting and robust radiance-field reconstructionOurs vs IllumiNeRF w/ known light · Objaverse shiny assetsPSNR: 23.46 -> 26.54Helped
Use the proposed reconstruction approachOurs vs NeROIC · NAVIPSNR: 24.01 -> 25.55Helped
Use the proposed reconstruction approachOurs vs NeROIC · NAVISSIM: 0.918 -> 0.929Helped
Use the proposed reconstruction approachOurs vs NeRF-Casting + AE · NAVILPIPS: 0.066 -> 0.060Helped
Increase simultaneously relit frames from 1 to 64 (ablation)Ours · Objaverse standard assetsPSNR: 28.39 -> 31.34Helped
Increase simultaneously relit frames from 1 to 64 (ablation)Ours · Objaverse shiny assetsPSNR: 23.85 -> 26.54Helped
Add shiny assets to training data (ablation)Ours · Objaverse standard assetsPSNR: 29.16 -> 29.26Helped
Add shiny assets to training data (ablation)Ours · Objaverse shiny assetsPSNR: 22.34 -> 22.91Helped
Add per-image shading embeddings (ablation)NeRF-Casting reconstruction of harmonized shiny scenes · Objaverse shiny assetsPSNR: 26.02 -> 26.54Helped
Replace shading embeddings with appearance embeddings (ablation)NeRF-Casting reconstruction of harmonized shiny scenes · Objaverse shiny assetsPSNR: 26.54 -> 24.38Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse NAVI Poly Haven environment maps HDRIMaps proprietary ~300K high-quality object asset set

Benchmarks: Objaverse (standard and shiny assets) NAVI

Metrics: PSNR SSIM LPIPS

Baselines: NeRF-Casting + AE NeROIC IllumiNeRF

Builds on: NeRF-Casting CAT3D Stable Diffusion 1.5 NeRF-W

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