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Research map / 3D vision / NeRF and radiance fields

IllumiNeRF: 3D Relighting Without Inverse Rendering

NeurIPS 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 1 citations (OpenAlex)

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Relights each input view with a ControlNet-style image diffusion model conditioned on radiance cues from estimated geometry, then distills multiple sampled relit images into a latent-code NeRF for novel-view relighting without inverse rendering.

Problem

Relightable view synthesis from images under unknown lighting; existing inverse rendering methods are brittle, ambiguous, and computationally expensive due to differentiable Monte Carlo rendering.

Approach

Replace inverse rendering with sampling multiple plausible relit images per view from a single-image relighting diffusion model (conditioned on geometry-based radiance cues under the target light), then fit a latent-code NeRF to these samples so that per-sample latent codes absorb material/explanation variation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use IllumiNeRF instead of TensoIRRelightable 3D reconstruction · TensoIRPSNR: 28.580 -> 29.709Helped
Use IllumiNeRF instead of Neural-PBIRRelightable 3D reconstruction · Stanford-ORBPSNR-L: 33.26 -> 32.62Hurt
Use a latent NeRF instead of a standard NeRF (ablation)IllumiNeRF · TensoIR HotdogPSNR: 24.957 -> 26.321Helped
Increase diffusion samples from S=1 to S=4 (ablation)IllumiNeRF latent NeRF · TensoIR HotdogPSNR: 26.321 -> 27.409Helped
Increase diffusion samples from S=4 to S=16 (ablation)IllumiNeRF latent NeRF · TensoIR HotdogPSNR: 27.409 -> 27.950Helped

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse Polyhaven environment maps TensoIR Stanford-ORB

Benchmarks: TensoIR Stanford-ORB

Metrics: PSNR SSIM LPIPS PSNR-H PSNR-L

Baselines: NeRFactor InvRender TensoIR PhySG NVDiffRec NeRD NVDiffRecMC Neural-PBIR

Builds on: Stable Diffusion ControlNet UniSDF NeRF-Casting DiLightNet

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