atlas

Research map / 3D vision / NeRF and radiance fields

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

CVPR 2025 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 3 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes LIRM, a feed-forward transformer that jointly reconstructs shape, materials and view-dependent radiance fields from sparse posed images in under a second, with progressive view updates, hexa-plane neural SDF, and neural directional encoding.

Problem

Existing large reconstruction models (LRMs) reconstruct radiance fields without view-dependent effects, struggle with unseen regions, cannot add more views without memory growth, and cannot decompose shape, materials and lighting into standard graphics-ready assets.

Approach

Builds on MeshLRM with (1) an update module that feeds predicted plane tokens back into the transformer so more input views can be added progressively at constant memory, (2) a hexa-plane neural SDF representation with six planes to reduce feature leakage between object sides, and (3) multiple neural directional encoding panoramas predicted by the transformer to model view-dependent effects in a f

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use hexa-plane instead of tri-plane representation (ablation)LIRM · GSO, uniform-lighting view synthesisPSNR: 29.61 -> 30.65Helped
Use hexa-plane instead of tri-plane representation (ablation)LIRM · ABO, uniform-lighting view synthesisPSNR: 32.58 -> 32.83Helped
Add a second set of input views (ablation)LIRM-hexa · GSO, uniform-lighting view synthesisPSNR: 29.27 -> 30.48Helped
Add a third set of input views (ablation)LIRM-hexa · ABO, uniform-lighting view synthesisPSNR: 33.08 -> 32.98No clear effect
Add neural directional encoding for view-dependent radiance (ablation)LIRM · ABO, environment-lighting view synthesisPSNR: 29.50 -> 29.92Helped
Add neural directional encoding for view-dependent radiance (ablation)LIRM · DTC, environment-lighting view synthesisPSNR: 28.98 -> 29.35Helped
Increase the number of NDE panoramas through progressive updates (ablation)LIRM-NDE · ABO, environment-lighting view synthesisPSNR: 29.01 -> 29.92Helped
Increase the number of NDE panoramas through progressive updates (ablation)LIRM-NDE · DTC, environment-lighting view synthesisPSNR: 27.59 -> 29.35Helped
Add a third set of input views (ablation)LIRM-diff · Stanford-ORB, shape reconstructionCD: 0.48 -> 0.38Helped
Add a third set of input views (ablation)LIRM-NDE · Stanford-ORB, shape reconstructionCD: 0.33 -> 0.31Helped
Use NDE instead of diffuse-only radiance modeling (ablation)LIRM · Stanford-ORB, relightingPSNR-H: 25.09 -> 24.60Hurt
Use NDE instead of diffuse-only radiance modeling (ablation)LIRM · Stanford-ORB, shape reconstructionCD: 0.38 -> 0.31Helped

Surprising findings

Limitations

Experimental setup

Datasets: Shutterstock 3D objects (600k, with GT PBR materials) Laval HDR dataset Polyhaven HDR environments GSO ABO DTC Stanford-ORB

Benchmarks: GSO ABO DTC Stanford-ORB

Metrics: PSNR SSIM LPIPS Chamfer distance PSNR-H PSNR-L

Baselines: MeshLRM GS-LRM MetaLRM InvRender NVDiffrecMC Neural-PBIR

Builds on: MeshLRM LRM neural directional encoding NerfAcc K-Planes

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy