Research map / 3D vision / 3D generation
TexTailor: Customized Text-aligned Texturing via Effective Resampling
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Proposes TexTailor, which generates view-consistent object textures from text by resampling inside a DDIM process, fine-tuning ControlNet on a few resampled images with a performance preservation loss, and adaptively adding camera viewpoints.
Problem
Text-driven texture synthesis with depth-aware diffusion inpainting across predefined viewpoints suffers from a gradual shift in texture properties and inconsistency across views, since previously synthesized textures are merged only once per timestep and viewpoints ignore mesh geometry.
Approach
Applies RePaint-style resampling within a non-Markovian DDIM process (30 steps instead of 250), fine-tunes only ControlNet on five resampled images with a performance preservation loss to prevent catastrophic forgetting, and adds camera viewpoints adaptively based on the keep/new region ratio.
Key results
- On the Objaverse subset, TexTailor achieves LPIPS 37.889 and FID 29.998, beating Paint-it (38.316 / 39.823) and Text2Tex (38.931 / 33.487).
- Fine-tuning without the performance preservation loss raises FID to 53.855 in the ablation, versus 30.567 with the loss.
- Resampling in the non-Markovian DDIM process uses 30 steps versus 250 for the original RePaint resampling.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use TexTailor instead of the strongest baseline, Paint-it | Objaverse subset texture synthesis · Objaverse subset | LPIPS: 38.316 -> 37.889 | Helped |
| Use TexTailor instead of the strongest baseline, Text2Tex | Objaverse subset texture synthesis · Objaverse subset | FID: 33.487 -> 29.998 | Helped |
| Add resampling to the baseline texturing method (ablation) | TexTailor · Objaverse subset | LPIPS | Helped |
| Train on resampled textures without performance preservation loss (ablation) | TexTailor with resampling · Objaverse subset | LPIPS: 38.89 -> 39.85 | Hurt |
| Train on resampled textures without performance preservation loss (ablation) | TexTailor with resampling · Objaverse subset | FID: 30.924 -> 53.855 | Hurt |
| Add performance preservation loss during training (ablation) | TexTailor trained on resampled textures · Objaverse subset | LPIPS: 39.85 -> 38.00 | Helped |
| Add performance preservation loss during training (ablation) | TexTailor trained on resampled textures · Objaverse subset | FID: 53.855 -> 30.567 | Helped |
| Add adaptive view refinement (ablation) | TexTailor with performance preservation loss · Objaverse subset | LPIPS: 38.00 -> 37.89 | Helped |
| Add adaptive view refinement (ablation) | TexTailor with performance preservation loss · Objaverse subset | FID: 30.567 -> 29.998 | Helped |
| Set adaptive viewpoint refinement threshold β to 0.25 instead of 0.5 (ablation) | TexTailor · Objaverse, 100 meshes | LPIPS: 8.99176 -> 8.99464 | Hurt |
| Set adaptive viewpoint refinement threshold β to 0.25 instead of 0.5 (ablation) | TexTailor · Objaverse, 100 meshes | FID: 57.799 -> 58.567 | Hurt |
| Set adaptive viewpoint refinement threshold β to 0.75 instead of 0.5 (ablation) | TexTailor · Objaverse, 100 meshes | LPIPS: 8.99176 -> 8.99468 | Hurt |
Surprising findings
- Fine-tuning ControlNet on resampled images without the performance preservation loss substantially degrades image quality (FID rises from about 30.9 to 53.9).
Limitations
- Texture quality depends heavily on the quality of the five fine-tuning images, and poor choices can degrade results.
- Fine-tuning is time-intensive, about 1.5 hours per mesh.
- LPIPS does not fully capture multi-view consistency because of spatial misalignment in overlapping regions.
Experimental setup
Datasets: Objaverse subset (410 textured meshes, 225 categories) ShapeNet car
Benchmarks: Objaverse subset ShapeNet car (qualitative only)
Metrics: LPIPS FID
Baselines: Latent-Paint Text2Tex TEXTure Paint-it
Builds on: RePaint DDIM ControlNet Text2Tex
Closest papers by meaning
- ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models (CVPR 2024 · similarity 0.88)
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.88)
- GenesisTex: Adapting Image Denoising Diffusion to Texture Space (CVPR 2024 · similarity 0.88)
- PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation (AAAI 2024 · similarity 0.87)
- DreamText: High Fidelity Scene Text Synthesis (CVPR 2025 · similarity 0.87)
- TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion (CVPR 2024 · similarity 0.87)
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