Research map / Image generation / Editing and style transfer
GenesisTex: Adapting Image Denoising Diffusion to Texture Space
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Proposes GenesisTex, a training-free text-to-texture method that runs DDIM-style denoising directly on per-view latent texture maps with cross-view style consistency and dynamic latent alignment, followed by inpainting and img2img refinement.
Problem
Generating high-quality, multi-view-consistent textures for given 3D meshes from text prompts, while avoiding the slow optimization of SDS and the view-order dependence and seam artifacts of inpainting-based methods.
Approach
Performs diffusion sampling in texture space by maintaining a latent texture map per viewpoint that is denoised concurrently via rendering and inverse rendering, with cross-view self-attention and group normalization for style consistency and a time-varying blend toward a uniform latent texture for dynamic alignment.
Key results
- FID of 74.58 vs 100.47 for TEXTure and 101.38 for Text2Tex; KID 2.89e-3 (best)
- User study: 50.00% preferred for visual quality and 46.28% for prompt alignment, the highest among methods
- Texture space sampling takes about 3 minutes per object on a single NVIDIA A10 GPU
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GenesisTex instead of TEXTure | Text-based 3D texture generation · GenesisTex evaluation set | FID (↓): 100.47 -> 74.58 | Helped |
| Use GenesisTex instead of TEXTure | Text-based 3D texture generation · GenesisTex evaluation set | KID (↓) (×10−3): 9.22 -> 2.89 | Helped |
| Use GenesisTex instead of TEXTure | Text-based 3D texture generation · User study | Visual Quality (%): 23.42 -> 50.00 | Helped |
| Use GenesisTex instead of TEXTure | Text-based 3D texture generation · User study | Align with Prompt (%): 24.86 -> 46.28 | Helped |
| Add Img2Img refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | FID (↓): 86.25 -> 82.05 | Helped |
| Add Img2Img refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | KID(↓) (×10−3): 3.79 -> 3.67 | Helped |
| Add inpainting refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | FID (↓): 86.25 -> 76.30 | Helped |
| Add inpainting refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | KID(↓) (×10−3): 3.79 -> 3.29 | Helped |
| Add both inpainting and Img2Img refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | FID (↓): 86.25 -> 74.58 | Helped |
| Add both inpainting and Img2Img refinement (ablation) | GenesisTex texture space sampling · Texture refinement evaluation | KID(↓) (×10−3): 3.79 -> 2.89 | Helped |
| Add style consistency (ablation) | GenesisTex texture space sampling · Multiple viewpoints | Multi-view style consistency | Helped |
| Add dynamic alignment (ablation) | GenesisTex texture space sampling with style consistency · Multiple viewpoints | Low-level multi-view consistency | Helped |
Limitations
- High memory cost of cross-view attention limits number of viewpoints, requiring inpainting and img2img post-processing
- TexFusion could not be compared directly because no public code was available; only figures extracted from its paper were shown
Experimental setup
Datasets: Objaverse ShapeNet Text2Mesh meshes Turbosquid Stanford 3D Scans Three D Scans
Benchmarks: 35-mesh / 80 (mesh, prompt) pair text-to-texture test set
Metrics: FID KID user study preference (visual quality, prompt alignment)
Baselines: Text2Mesh Latent-Paint Text2Tex TEXTure TexFusion
Builds on: DDIM ControlNet TexFusion Text2Tex TEXTure MVDream
Closest papers by meaning
- HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance (ICLR 2024 · similarity 0.90)
- SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors (CVPR 2024 · similarity 0.89)
- Single Mesh Diffusion Models with Field Latents for Texture Generation (CVPR 2024 · similarity 0.88)
- TexTailor: Customized Text-aligned Texturing via Effective Resampling (ICLR 2025 · similarity 0.88)
- ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models (CVPR 2024 · similarity 0.88)
- Text-Guided 3D Face Synthesis - From Generation to Editing (CVPR 2024 · similarity 0.87)
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