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GenesisTex: Adapting Image Denoising Diffusion to Texture Space

CVPR 2024 · Image generation › Editing and style transfer · approach: Texture and sketch synthesis · 9 citations (OpenAlex)

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Proposes GenesisTex, a training-free text-to-texture method that runs DDIM-style denoising directly on per-view latent texture maps with cross-view style consistency and dynamic latent alignment, followed by inpainting and img2img refinement.

Problem

Generating high-quality, multi-view-consistent textures for given 3D meshes from text prompts, while avoiding the slow optimization of SDS and the view-order dependence and seam artifacts of inpainting-based methods.

Approach

Performs diffusion sampling in texture space by maintaining a latent texture map per viewpoint that is denoised concurrently via rendering and inverse rendering, with cross-view self-attention and group normalization for style consistency and a time-varying blend toward a uniform latent texture for dynamic alignment.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GenesisTex instead of TEXTureText-based 3D texture generation · GenesisTex evaluation setFID (↓): 100.47 -> 74.58Helped
Use GenesisTex instead of TEXTureText-based 3D texture generation · GenesisTex evaluation setKID (↓) (×10−3): 9.22 -> 2.89Helped
Use GenesisTex instead of TEXTureText-based 3D texture generation · User studyVisual Quality (%): 23.42 -> 50.00Helped
Use GenesisTex instead of TEXTureText-based 3D texture generation · User studyAlign with Prompt (%): 24.86 -> 46.28Helped
Add Img2Img refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationFID (↓): 86.25 -> 82.05Helped
Add Img2Img refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationKID(↓) (×10−3): 3.79 -> 3.67Helped
Add inpainting refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationFID (↓): 86.25 -> 76.30Helped
Add inpainting refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationKID(↓) (×10−3): 3.79 -> 3.29Helped
Add both inpainting and Img2Img refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationFID (↓): 86.25 -> 74.58Helped
Add both inpainting and Img2Img refinement (ablation)GenesisTex texture space sampling · Texture refinement evaluationKID(↓) (×10−3): 3.79 -> 2.89Helped
Add style consistency (ablation)GenesisTex texture space sampling · Multiple viewpointsMulti-view style consistencyHelped
Add dynamic alignment (ablation)GenesisTex texture space sampling with style consistency · Multiple viewpointsLow-level multi-view consistencyHelped

Limitations

Experimental setup

Datasets: Objaverse ShapeNet Text2Mesh meshes Turbosquid Stanford 3D Scans Three D Scans

Benchmarks: 35-mesh / 80 (mesh, prompt) pair text-to-texture test set

Metrics: FID KID user study preference (visual quality, prompt alignment)

Baselines: Text2Mesh Latent-Paint Text2Tex TEXTure TexFusion

Builds on: DDIM ControlNet TexFusion Text2Tex TEXTure MVDream

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