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PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation

AAAI 2024 · 3D vision › 3D generation · approach: Score distillation for text-to-3D · 3 citations (OpenAlex)

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Proposes PaintHuman, a zero-shot text-to-3D human texturing method that modifies SDS with a negative image-text pair (Denoised Score Distillation), adds depth-conditioned diffusion, and uses SV-BRDF shading for textured SMPL-like human meshes.

Problem

Score Distillation Sampling for text-driven human mesh texturing yields over-smoothed, low-detail textures that are misaligned with the text and with the detailed mesh geometry.

Approach

Denoised Score Distillation subtracts a weighted score term computed from a negative image (previous-iteration render) and negative text prompt from the SDS gradient, combined with depth-to-image guidance and learned SV-BRDF material prediction for geometry-aware rendering.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PaintHuman instead of Fantasia3DTextured human avatars on RenderPeople · RenderPeoplemean CLIP score: 27.10 -> 28.93Helped
Use PaintHuman instead of DreamHumanTextured human avatars in the DreamHuman comparison · DreamHuman comparisonmean CLIP score: 25.79 -> 28.95Helped
Use PaintHuman instead of DreamHumanHuman avatar texturing · User studyoverall quality score: 2.83$\pm$0.82 -> 3.01$\pm$0.95Helped
Add DSD with a negative image-text pair instead of using SDS (ablation)PaintHuman human texturing · Man in a suit with a belt and tietexture detail and text alignmentHelped
Add depth map guidance to SDS (ablation)Human texturing with SDS · Man in a suit with a belt and tietext alignmentNo clear effect
Add negative prompts without the full DSD setup (ablation)Human texturing · Man in a suit with a belt and tietexture detail and text alignmentMixed
Replace BRDF shading with Spherical Harmonic shading (ablation)PaintHuman rendering · Man in a suit with a belt and tietexture realismHurt
Add semantic zoom on the face region (ablation)PaintHuman · Human face regionfacial texture qualityHelped

Limitations

Experimental setup

Datasets: RenderPeople

Benchmarks: RenderPeople

Metrics: mean CLIP score user study score (1-5)

Baselines: Latent-Paint TEXTure Fantasia3D DreamHuman

Builds on: DreamFusion Fantasia3D Latent-NeRF TEXTure classifier-free guidance

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