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PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation
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Proposes PaintHuman, a zero-shot text-to-3D human texturing method that modifies SDS with a negative image-text pair (Denoised Score Distillation), adds depth-conditioned diffusion, and uses SV-BRDF shading for textured SMPL-like human meshes.
Problem
Score Distillation Sampling for text-driven human mesh texturing yields over-smoothed, low-detail textures that are misaligned with the text and with the detailed mesh geometry.
Approach
Denoised Score Distillation subtracts a weighted score term computed from a negative image (previous-iteration render) and negative text prompt from the SDS gradient, combined with depth-to-image guidance and learned SV-BRDF material prediction for geometry-aware rendering.
Key results
- Mean CLIP score of 28.93 versus 27.10 for Fantasia3D, 25.34 for TEXTure, and 24.11 for Latent-Paint.
- User study mean score 3.01 versus 2.83 for DreamHuman and 1.21 for Latent-Paint.
- Against DreamHuman's reported results, CLIP score 28.95 vs 25.79.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use PaintHuman instead of Fantasia3D | Textured human avatars on RenderPeople · RenderPeople | mean CLIP score: 27.10 -> 28.93 | Helped |
| Use PaintHuman instead of DreamHuman | Textured human avatars in the DreamHuman comparison · DreamHuman comparison | mean CLIP score: 25.79 -> 28.95 | Helped |
| Use PaintHuman instead of DreamHuman | Human avatar texturing · User study | overall quality score: 2.83$\pm$0.82 -> 3.01$\pm$0.95 | Helped |
| Add DSD with a negative image-text pair instead of using SDS (ablation) | PaintHuman human texturing · Man in a suit with a belt and tie | texture detail and text alignment | Helped |
| Add depth map guidance to SDS (ablation) | Human texturing with SDS · Man in a suit with a belt and tie | text alignment | No clear effect |
| Add negative prompts without the full DSD setup (ablation) | Human texturing · Man in a suit with a belt and tie | texture detail and text alignment | Mixed |
| Replace BRDF shading with Spherical Harmonic shading (ablation) | PaintHuman rendering · Man in a suit with a belt and tie | texture realism | Hurt |
| Add semantic zoom on the face region (ablation) | PaintHuman · Human face region | facial texture quality | Helped |
Limitations
- DreamHuman comparison uses similar meshes and published figures because DreamHuman is not publicly available, so the comparison is not controlled.
- Negative prompts are tuned manually from test runs.
- Quantitative evaluation is limited to CLIP score and a small user study with 4 samples per baseline.
Experimental setup
Datasets: RenderPeople
Benchmarks: RenderPeople
Metrics: mean CLIP score user study score (1-5)
Baselines: Latent-Paint TEXTure Fantasia3D DreamHuman
Builds on: DreamFusion Fantasia3D Latent-NeRF TEXTure classifier-free guidance
Closest papers by meaning
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.89)
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting (CVPR 2024 · similarity 0.89)
- HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation (CVPR 2024 · similarity 0.89)
- HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance (ICLR 2024 · similarity 0.88)
- HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion (ICLR 2024 · similarity 0.88)
- ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models (CVPR 2024 · similarity 0.88)
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